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  1. Hi guys, I'm trying to model different cuts this time.. you can see where I want the slot at the top of the bag... but when I put my model into hypernurbs it goes all over the place.. Am i building this the wrong way? any advice would be great.. do i need hyper nurbs on it? thanks bag 2.c4d
  2. ok great, thanks, I will look into it.. it may take me a while.. but now i know where to start :-)
  3. Hi guys, Can anyone tell me where i start when modelling diamond facets onto a surface? Is there a quick way to do this.. A friend has built these in solid works but had to literally create each seperate facet.. Im thinking does C4D have a tool which can repeat a pattern onto a surface? Any help will be great.. thanks product sample.c4d
  4. cool thanks, I'll have another look
  5. is that a flat plain you used as a start?
  6. Hi CBR, here's what I'm trying to achieve, but i can't understand how you started to build your version? I'm starting with a cube then adding a chamfer on one edge, then copying the edge inwards, but my geometry is all over the shop.. Can you explain a bit more if possible how you created your panel you attached? cheers table test.c4d
  7. yes, I've been using this program for almost two years now.. so much to learn though.. I mostly visualise hard surface products. Still find glass tricky.. Especially if i have to make a complex whiskey bottle.. :) thanks again though guys
  8. great thanks CBR.. i can see that it would be easier to push that highlighted surface inwards, which is exactly what I'm trying to achieve .. Will have a go at it.. cheers!
  9. Thanks CBR, really appreciate your patience :-) I actually created my circle from a centre point using the bevel tool.. it is much more accurate than before, not perfect, but i'm getting there.. I would like to be able to model anything up one day.. Just need to totally understand the green ngons, which i never new about :-)
  10. Great tutorial by the way Natevplas! that's the best clear example i've seen in a while :-)
  11. thanks guys, I think i've figured out the geometry thing a bit better I'm getting a little unwanted detail I'd like to smooth out more.. Do i need to create another loop cut? appreciate the advice.. I am persevering with this :)
  12. I do have to laugh because coming from a technical product design background the surface modelling in C4D needs much improvement, i have to say while it's good for animation and characters, which isn't my expertise.. It's lacking for more technical simple commands.. Anyway that's enough of that ;-)
  13. Screen grab attached.. I think it's the two points at the top below, which looks like they aren't connected.. How can i get the hexagon points to connect or snap to each other?.. Sometimes this program is so backward.. not sure why there isn't a feature that allows you to intersect one shape with the other? quite frustrating at times.. anyway, any direction would be great :)
  14. This is where I've got with it, you can see i've got that diagonal line which is causing issues with SDS.. Any idea how i can get rid of this line.. it seems this is stopping the SDS from completing a nice circle
  15. Hi guys, This is my 2nd attempt at this, the first time was ok. But i'm struggling to get a simple circular recess into my square shape.. If i drag the spline from the corner i can do a square indent.. but when I want a round indent, it doesn't complete the recess accurately and the geometry is all over the place.. Any ideas how i can do this properly.. I've tried a hexagon cut, but when i turn hypernurbs back on, it's a mess.. any help would be great thanks Sonic C3 developed v3.c4d



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