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  • First Name
  • Last Name
    Vallecillo Marquez
  • C4D Ver
    19.053 Studio
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    projection mapping
  1. Realflow - Extrude-based Container Error

    Got it! Turns out I clicked something and it worked... that something was Particle Distribution in the Fill Emitter, default is Fill Volume, and you change it to Particle Layer. Solved =) Thanks
  2. Realflow - Extrude-based Container Error

    Thanks Cerbera! Unfortunately it did not work., but I am sure your recommendation is part of the solution, just makes sense! Don´t know what I am missing, my first time using realflow
  3. Hello, I am using realflow plugin for c4d and want to create a container filled with water (using the fill emitter in realflow). Nonetheless, the container is a very specific shape and have shaped it using a spline path and then extrude. When I assign the fill emitter to the extruded spline object, the particles (water) do not work or activate- They do activate in a normal primitive, but not in my spline/extruded shape. How can I make it work in my specific shape? Recommendations? Thanks!
  4. Ive been playing around with this new plugin called topoformer and want to randomly colorize the extruded segments of plane. I tried with multishader but did not work since it only colorized whole blocks of the plane, not the individual extruded segments. Any ideas how I can achieve this? Please see image of my setup. I also tried a random effector, activated the color mode, yet I cannot control de material. I want to add reflective qualities among others. Thanks!
  5. Render-safe in Front View & Material Dif

    Thanks jed, cerbera and decarlo ! And no, I was not rendering using orthographic... just learned a new word/concept ; ) best!
  6. Render-safe in Front View & Material Dif

    This worked! Great thanks a lot Jed ! =)
  7. Render-safe in Front View & Material Dif

    Hi thanks for your answer, maybe I didn´t explain myself with sufficient detail. 1) For my purposes I render with the frontal camera. I use the the render safe, title safe etc. as a guide that must coincide with an image (semi transparent) I place in the back. I used to have the render safe area darker, as well as the title safe visible in the front view (not only on the perspective view), bit now they are greyed out. Thanks!
  8. Hi everybody, have two questions. 1) Quick question, my render safe. title safe and action safe are greyed out in my front viewport configuration. How do I activate them? 2) I have some objects with reflectance and an HDRI sky, when I render in front view the objects do not reflect or shine light, rather are flat and dull. But when I render the same scene in perspective view I can see the reflections of the sky. What am I doing wrong? Thanks!
  9. Intersecting colors

    thats right ABMotion =), yet it still is one way to go, although the objective is as color "paint mixes" =)
  10. Intersecting colors

    yes!!!! I was trying with transparencies but was unable to make it work (I am really bad at controlling color commands). I was only getting a dark intersection. prueba color.c4d
  11. Intersecting colors

    This is great, thanks Cerbera and ABMotion for pointing me in the right direction! Cerbera: I am going to use geometric volumes (triangles, squares, diamonds, etc., and will experiment with its thickness to obtain color graduation or intensities product of the intersection to see how it works... very bauhaus! Will get back to this post to update! Thanks a lot! g.
  12. Intersecting colors

    Hi everybody, I am in the process of creating a project based on color theory where I want to be able to intersect two or three planes each with different colors and have the intersecting areas produce the correct color output due to the mix or overlapping qualities. Of course this inquiry is just part of the details of my broader project. I am opting for C4d because of its physical qualities of its materials. Can somebody please instruct me or guide me into which color configuration or what elements of the materials I should experiment with: luminance, transparency, reflectance... etc..? Please see attached image. Thanks for your help!
  13. If anybody is having a similar problem I found a solution for balloon text not deflating correctly. It turns out that the geometry sometimes overlaps in certain letters (e, m for example). One must reduce the fillet caps radius in the MoText in order to have it correctly deflate. The downside of this is that the "balloon look" is compromised, for it will look too straight. =( If anybody has another solution, please inform =) Best!
  14. lights not visible in front view render

    Fixed! Thanks a ton! Fixed! Thanks a ton!