Hello everyone, I've came across this video recently - https://vimeo.com/282252794 And having watched it, I wondered if I could make the same for learning purposes. I've been struggling with trying to find a way to replicate what is shown on 0:50-1:00. I tried constructing the initial object and deforming it, but I can't make it connect so seamlessly. I would appreciate, if someone could give a hint.
Hello everyone, I ran into such a problem, when working on a rig - There is simple IK setup for a foot. 2 joints have both IK tags and Constrain tags for upVectors. IK tag goes first and then goes Contastrain tag. Everything works fine. When I try to export the scene to fbx format, after the export the tags switch places. So now Constrain tag is first and IK - second. And in this setup upVector doesn't work. So it doesn't work correctly, when baked into fbx. Does anyone know why this happens and any way to avoid it? Another variant I was thinking about is replacing the upVector constrain with xPresso, but can't get my head aroung it yet. Any help would be greatly appreciated. Scene file attached. test_up.c4d
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