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  1. Thanks for your answer! Yes i have several fbx animations as rigs in my scene (hidden and mainly as reference), i converted all of those to motion clips and have a character driven by those animations. All of this works perfectly, i set pivots and the blending is super smooth (i first tried to manually copy paste the keyframes into a single rig but the mixamo animations have weird axis rotation differences that cause huge issues :( ), i just would like to have a "rig" of the animation my character does because i need him to pick up and throw several objects and that is way easier with parenting than everything else :( But i guess there is no way to do that?
  2. Hey guys, so im working for the first time on a bit more complex animation, containing several rigs that i am sequencing through motion clips (also my first time using those). Now i have one problem: i want the character to pick up something by using a constraint tag, but the animation where this should happen is very short and through blending in and out as well as speeding it up the movements of my character and the original animated rig in my scene are not aligned at all anymore. Is there a way to get the rig of the actual motion clip that im using to i can use this as a parent? Hope this was understandable :)
  3. Hey all together :) I've been reading this forum for so long (thanks for the countless times you helped me :D) that it doesnt even feel like my first post, but it actually is :) I'm currently using the C4d sculpting mode to modify a 3d "scan" made with a kinect. The scan is pretty blobby and I'd like to add some details, but I've barely used the sculpting mode before and whenever I try to do a stroke with one of the tools, its simply just making a hole, but never really a steady stroke. With other objects it works though, so I guess it has nothing really to do with my tablet (settings) or general sculpt preferences, but rather something with the model. In the basic state of my model I'm at top level 2, unfortunately I cant go higher because the model already contains 13 million polygons with this level - when i go into polygon mode all i'm seeing is blue - so I already cut the model into pieces to work on them individually, but they are still so detailed its killing my pc. I've tried reducing the actual polygons of the model before going into sculpting mode as well as letting cinema optimizing my mesh before so its more geometrical, but its the same thing even with a very simplified mesh with top level 6 (which confuses me a lot tbh). I am drawing in freehand mode. I also tried making my object a lot bigger since it was actually just very small, no change here as well. And last but not least, what makes me really think the problem lies in the mesh is that in all the sculpting tools the "brush" (i mean this orange circle) is not displayed everywhere on my object. So you see i've tried a lot of things before I posted this here but i seem to be missing something very basic about sculpting and I really hope someone here can help! :( Cheers :)