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JimmyBreuer

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  • Content Count

    36
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Profile Information

  • First Name
    Luis
  • Last Name
    Sonto
  • C4D Ver
    R17.055 Studio
  • Location
    Cologne, Germany
  • Interests
    hard surface, texturing, realistic lighting, music, playing guitar, tennis

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  1. thanks for the tip! I modelled the r2d2 in C4D and also the ground, wich is actually a low poly model which I textured in Substance painter. The rocks are actually all the same just roateted and scaled :D And unluckyli I rendererd the scene in 3ds max, but since the most work that was done in cinema 4d casue of the R2D2 I decided to upload it here.. I rendered it with vray :) Because I sadly dont have a license for vray for c4d.. Luis
  2. Thanks a lot, and yes you are right. I will try to give the rocks more detail tomorrow and then share it :)
  3. Thank you! :) yea I was concentrating too much on this atmospheric fog-like effect and thats why I certainly missed some detail.
  4. Hi guys, I have been playing around with atmosphere effects and I wanted to create a small snow scene :) this is the result: thanks for feedback!
  5. Hah I Knew I was wrong with it, cause you already mentioned it on a video some months ago, but I wasnt sure anymore :D Really nice looking gun..! I ofcourse will share my endresult later on the wip's forum :)
  6. SIigor thank you so much for the video! Really appreciate the effort you put into this..! It fixed the problem all the way, and I Learned even more from it rearding topology and fixing geometry :) If you still wondering, this is the reference gun I am trying to model these days, this is like the front part :) Thanks man! ps: I didn't notice the keyboard watching the video, and I watched it before I read this :D And ofcourse, thanks to the other guys helping me and replied on the topic! :)
  7. ok I uploaded it as fbx Already thank you very much! :) testq.FBX
  8. Hi guys, This might be a dumb question, but I cant find a solution..: working on my new game model I faced a problem which I couldnt fix. As you can see on the screenshots I want a smooth sharp edge, but when I bevel the edges for the high poly, the bevel creates an undesirable result (2. 3. photo) Now when I remove the edge which creates this pole, the high poly turns out smooth and good looking but I have a N-gon there which I dont want since I want to improve my topolgy skills.. Really dont know how to fix the N-gon without creating this certain pole.. thanks in advance :) Luis

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