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DBVFX

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  • Website URL
    https://www.dbvfx.com/

Profile Information

  • First Name
    Doug
  • Last Name
    Brown
  • C4D Ver
    R20.026 Studio
  • Location
    UK

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  1. Hey guys, admittedly I need to use C4D's curve editor a lot more, but was wondering if it would ever get a decent UI and functionality upgrade to make it less of a headache to finesse keyframes? If they could have one that makes working with keys better than the competition I think would be a huge plus. Like intelligent ways to focus on the curves you want to, the whole UI feeling a lot better and less like a spreadsheet in a sense. You guys would have used it a ton more than me, so just wondering if this is something any of you would love to see as well? I think it would just make the animation experience a lot more of a joy to perform with a leading edge curve editor in C4D.
  2. Hey guys, my R20 view port is really laggy, I've checked the fps in both R20 and R19 and it's the same, well over 100fps on both - but R19 is super smooth while R20 is really choppy and . Does anyone else have this problem? I've updated my nvida drivers as well and no chance. Thanks! Edit; Kind of found the problem, it's my Spacemouse Pro - works fine in R19 but R20 for some reason is buggy, strange.
  3. https://www.cineversity.com/vidplaylist/new_in_cinema_4d_r20/c4d_r20_sweet_new_features_in_cinema_4d_release_20
  4. Can see how cud be possible with R20 now using the VDB mesher!
  5. R20 looking very interesting here!!
  6. Hey guys, in the latest 3D World mag, there's an interview with Andres Hildebrandt from MAXON. In regards to R20 he doesn't say too much but he does say; "One of the focuses that might be obvious is that we want to reach out to the 2D community," he admits, also teasing exciting new updates due later this year. "They'll probably be very nice for most people. It is definitely a remarkable release, unfortunately I can't tell you more... yet." ^ So no idea what that means exactly other than something to do with 2D? But thought should share haha!
  7. Was thinking clipping the mesh could maybe be done with a dynamic Boole like this; http://www.thegreatsummit.com/product/meshboolean/ No idea though if would work.
  8. Hey guys, I won't be free this Wed for GSG Wednesday don't think, but when I am I'll def ask about this! If some1 does b4 me plz post it here lol!!
  9. The main thing I'm trying to work out now is how they did the two different textures. I think has to be two different models and not done in post, but is just how would you clip the mesh like that?
  10. ^ Thanks guys!! Just saw this on their Instagram as well "The software used is 3Ds max > mainly Morpher modifier. Rendered with VRay. No magic, just love"; https://www.instagram.com/p/BkNAyntgwrH/
  11. I think I get it, kind of, think is the pose morph applied to one object and both have the same poly count etc, then a morph deformer is used with a falloff in conjunction with a twist deformer. To get the change in texture though, I think could be two renders and one is masked out in post?
  12. Hey guys btw I improved on this a bit lol!
  13. Hey guys, these are amazing by 'KORB', anyone know how this was achieved?
  14. Is such a great gift to the community! Am so looking forward to learning it, is so kind and humble of Samir to do this. I've got a few other predictions/things to hope for in R20, but will wait to see what everyone else says lol!!

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