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Cinema 4D Plugins

DBVFX

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Profile Information

  • First Name
    Doug
  • Last Name
    Brown
  • C4D Ver
    18 Studio
  • Location
    UK
  1. ^ Thank you dude!! I will check this out! I have found one way, have attached the file here if you guys want 2 have a look at it! Vetex map test.zip
  2. ^ Thank you dude! Yea, without uploading a project file yet, is just being able to use a fall off sphere and have it effect only where the fall off boundaries are. Seems like the method in the video controls opacity but treats the mesh as one whole object, so isn't localized to just where the fall off is etc. I've got another technique to try using nulls and Xpresso which I think looks great, my only problem is that it's linear - perfect solution would be using the spherical falloff or a vertex map that could drive opacity and be used to deform the mesh with a Plane Effector. Thanks man again!
  3. Hi guys, I'm just wondering how you control a mesh's opacity with a plane effector? I've been able to follow this technique, just fine linked below; ^ My problem is that I can't control the fall off as a sphere for example, it's all or nothing for the whole object. So for example if I just wanted to reveal a portion of the mesh using a sphere fall off, I can't seem to be able to do that yet. Hopefully you guys can help, thanks so much!
  4. Hey guys, how can this be done?

    ^ Thanks so much guys!!! Will post results here when worked it all out!
  5. Hey guys, how can this be done?

    Ok, I think I've figured out one part of it all, just got to now manually select a lot of points lol! Does anyone know if there's pattern selection, so you can select every other point in C4D?
  6. Hey guys, how can this be done?

    This kind of looks like it with the Plane Effector - but can't work it out? https://www.youtube.com/watch?v=n_je2lcvUxk
  7. Hey guys, I'm a bit stuck, does anyone know how to displace a mesh like this using Mograph? I know the random effector would work for the more chaotic deformations, but the uniform ones here I've got no idea how to do. Is like it's pushing up every other point to make small pyramids. Would so appreciate any help! Thanks guys!! From here; https://youtu.be/uvSs5b6y-YM?t=3m7s
  8. How was this done in Octane guys?

    ^ Thanks guys, the dude himself Felipe Goldsack sent me a screenshot of the Octane node network he used, haven't had the chance to go through it yet but was really cool of him;
  9. Hey guys, how was the glowing bit of this done, The guy says; "I used a dirt node in octane with a texture, and i assigned an emmission material with light red color, so the edges tend to glow a little bit!" ^ But, I can't get the dirt node to work with the emission etc? Sry is such a noob question lol! Thanks guys!!
  10. Hey guys, how was this done?

    Ah! Cool man ok, yea I need to work out moExtrude! If I can get something close to what he's got here I'll post it 4 u guys 2 check out. Thank again man 4 ur help!
  11. Hey guys, how was this done?

    Thanks man! What exactly is a procedural extrude - is that just making a plane 1000x1000 and then doing a normal poly extrude on on all those faces?
  12. In the description he says " grid 1000 x 1000 polys, procedural extrude and wave sim" - but I can't work that out lol! Hope some of you guys can explain? Is such a cool effect. Thanks!!
  13. Thanks dude!! This is the main thing that did it!

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