your vertex map solution seems to hold up fine, thanks so much. Is there any way to stack material blender nodes, since the current limitation of this setup is 7 materials? Really need to understand this system better, I'm not finding it very intuitive coming from a different application...maybe I need to spend more time learning the basics. Oh and great work, been looking at this thread for a while..inspiring stuff :)
hi guys, does anyone know how to achieve the following: I have a single polygon object and a single RS Shader Graph material. Within the Shader Graph I want to have multiple materials, each assigned to specific polygon selections (in the same polygon object). I’ve tried a few things with the RS Material Blender and Shader Switch nodes, trying to apply the materials to specific polygon selections or Vertex maps with no success. Any ideas?