PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D

Sainsy

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    15
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8 Noble Beginner

About Sainsy

Profile Information

  • First Name
    Brian
  • Last Name
    Sains
  • C4D Ver
    R18.041 Studio
  • Location
    South of England
  1. Thanks Cerbera and VECTOR - means a great deal. :)
  2. Thanks for the feedback vector. It's my first real attempt at C4D hair, so would really appreciate your thoughts on the hair so I can improve.
  3. Daz character (Olympia 7) some zbrush, rendered in vRay, some minor postwork
  4. Wow - thanks C4DS - that looks awesome. Will have a play next opportunity
  5. Not in any combination I have used, but thanks anyway. Going to try the old fashioned method :)
  6. I agree with Paul - You need to learn to set up a scene using the basics first - lights, camera and materials are all more important than the settings in the render engine. I have been using vRay for a few months now along with the Masterclass tutorials (which are stupendously good value for the volume of content). Stefan and the guys at the vRay forum are also very friendly and helpful :)
  7. Thanks CBR - I had already tried that plugin, but using the ring or loop selection then devert creates an error 'please only select two edges' - am I doing something wrong?
  8. I am attempting to take a polygon hair model and take the vertical edges, convert them to splines, then make hair by converting from splines. Is this possible? I have so far been able to select vertical edges (loop select, shift key - one at a time) which will take forever. Is there a quicker way in C4D or with a plugin? Also, when I do the above on a test strip, the root node for the hair is sometimes at the top, sometimes at the bottom (see attached) - any ideas why this might be Many thanks, Brian
  9. Hi Aloox. Are you using the new 3.4 version? To start - you needed to add a vray physical camera tag to the C4D camera. I have added this and increased the strength of the light. You shouldn't have to do too much to the render settings. I have reset them (render settings>new). Once you have done that, just select if you want progressive or bucket antialaising, then turn on GI if desired. That is all you need to do :) The below image rendered in mere seconds Hope that helps - good luck, Brian
  10. Aww shucks - thank you
  11. Cheers Dan. No, the outer texture is entirely transparent, with just a hint of reflection and refraction (i did contemplate a thin film as well). It just sits very snuggly around the eye model, which has a diffuse map and inverted normal map for texture. There is a disc inside for the pupil that is just black diffuse. Eye link - https://www.turbosquid.com/3d-models/3d-max-realistic-human-eye--/824423 I have been on a mission to try and push these Daz figures as far as I can with what is provided. In part, because I lack the skills at the moment to build/paint my own, but also because I have quite a few! But in the end, I needed to replace the eyes, because the ones in the Gen 3 models are a bit of a mess. Thanks again :) Thanks Teknow - appreciated. Wish I could talke credit :) Very please with it . This is the eye in action
  12. Thanks Dan - that did the trick :)
  13. Lol - thanks Rectro (and Crebera). I'd had it up to my ears (oops, wrong question) :) I had it in a Sub-d - forgot to take it off before capturing (Schoolboy error)
  14. I recently purchased this eye model, but need to make the iris smaller. I'm still finding my way around C4D and wondered if anyone could suggest what tool I might use to achieve this. I have tried using the normal scale tool, but that changes the shape of the eye, and also distorts the UV. I also have to repeat the process with the second object which is the cornea. Many thanks