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BuddaZero

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About BuddaZero

Profile Information

  • First Name
    jack
  • Last Name
    donald
  • C4D Ver
    18 Studio
  • Interests
    imagination
  1. Baking Textures & Element 3D

    I totally understand, thank you. For now I'll just look up a tutorial on how to export 3d objects and see if that does anything. Maybe using just the C4D file doesn't work properly. Thanks again!
  2. Baking Textures & Element 3D

    Thanks! As for the Element 3D, I saw this tutorial, and the guy only imported the C4D file itself and it worked (link below). However he did only have 2 primitive objects. Maybe it's different with a more complex scene. How do I export it as a 3D Object by itself then?
  3. Hi Everyone, I've come across a hiccup that I can't understand. In the image below I made this platform in C4D, and I brought that into Element 3D. As you can see the objects in Element are 1, and not in different parts. In C4D they're separate and all made editable. However, for example Block Ring: are the blue blocks that was made with a cloner, I then made the cloner editable, thus creating every single block that's editable in a grouped Null labeled "Block Ring". I know I'm doing something wrong, I just can't see it. Any help would be great. Thank You! (Also, random question, this website is now bulging white/very bright, is there any option to turn the interface darker?)
  4. Multi-Pass Render User Error

    Another quick question, is there a way for multi pass renders to have an alpha channel? I mean I could just comp everything together, the multi passes, lights, etc, and then use the Alpha Channel and use that as a Matte in AE. Still I'm just curious if its possible for the multi pass renders to be rendered with an Alpha Channel.
  5. Multi-Pass Render User Error

    Bro right on the nose! I've never touched the Working Space setting before in terms of the color profile. I've been using the bacis 8, 16, or 32 bit. Seriously, thank you for your help, I'm going to take a note of this and do research on what these color profiles actually do. Again thanks a bunch!
  6. Hi Everyone, hope all is well! I finally started to try using the Multi-Pass function for this image/project: and I'm having a problem. When I put everything together in After Effects, the scene looks dark. And I'm choosing the correct blending options, and I even used the setting that does the blending for me, and all I have to do is drag it in AE, but it continues to look dark: However if I apply a curves effect in AE and make it brighter, I see everything, close the original: What can cause it to look dark in AE? When I go to the render preview window in C4D the multipass doesn't look like it does in AE. here are my render settings: Any insight on this matter will surely help, thank you for your time.
  7. Emitters Along Spline Path

    I'm so sorry, I really thought I said thank you for the example. I was looking back through my old posts and realized I didn't. Teknow thank you for making that awesome example,I learned a lot. Best, Budda
  8. Ground Crack Compositing

    Thank you so much for finding the tut. Through the one you showed me I jumped to another tut that had the solution to one of my other questions. For those who search for this topic in the future, I list my findings below: In this tut that Cerbera has tut, it shows you how to render out a the Ground Crack as an Ambient Occlusion layer, and then bringing that back into After Effects, and put that Ambient Occlusion Ground Crack Layer on top of your footage, and then applying the Screen Blend Overlay so the cracks can be seen. In this tut, the user uses the footage as a material for the cracked pieces, so when the pieces break apart, the footage as the material stick to the pieces:Old Tut In this tutorial (which isn't in English): the user does the same thing again, however the inside pieces also have a material: Old Tut 2 I haven't found a more up to date tutorial on the ground crack effect on live action footage. With Voronoi Fracture now available, I may implement that in my test video/short project, and then share how I did it through a tutorial. When that happens, I'll be sure to share it to this post for people to find it. Many thanks! - Budda
  9. Hey Everyone, I have a basic idea on how to create and animate a ground crack in c4d, thanks to Voronoi Fracture, I also have an understanding on how to 3d track a scene, what I'm not to sure on, is when you do a ground crack effect in c4d, how does the ground itself in the video, become a material on the cracked pieces? Like when the pieces fly off, how does the floor in the video stick to the object pieces? An example of this effect is in the link below that I found online. Any tips/advice will do, I'm getting use to c4d, now I'm just trying to get through using materials more efficiently. Thank you for your time.
  10. Voronoi Fracture & Object Buffer

    I see, thank you again Eric!
  11. Voronoi Fracture & Object Buffer

    Eric, Thank you for taking the time for creating an example, and answering me back. This is perfect and just what I was looking for, I really appreciate the help. When you say "all channels of the material disabled", do you mean just use the Color channel and apply "black", or something else? Sometimes I over think and I'm sorry for that. Thank you again Eric.
  12. Hello! Is it possible to apply an Object Buffer to the "inside faces" of the Voronoi Fracture? I've just discovered Object Buffering and I want to adjust the inside faces separately in After Effects. Any help or suggestion will do, thank you for your time. Info On Project: In the Picture below, the Inside Faces are orange. At the bottom of the Objects Panel you see MAIN Door, the first orange material there is the material for the inside faces. Reason why is I have so many Materials applied to this Steel Door that the inside face Material will only show if it's in front of everything.
  13. Cutting Off Layers Like in After Effects

    I see, thank you!
  14. Morning! Sorry for the confusing title. You know how in After Effects everything is Layer Based right? Lets say you want Layer 1 to not be on top of a Layer 2. You could animate the Opacity of Layer 1, or just simply cut off Layer 1 itself in the timeline. In C4D I want to animate an object going from left to right, even though its not in frame-I don't want it to be there after the animation is done. Is there a way to cut it out like cutting out Layers in After Effects at a certain time? I hope I'm making sense, any help/advice will be awesome. Thank you and I hope you're well! - Budda
  15. Emitters Along Spline Path

    Yeah, I want them to follow the Spline Path. Thank you for the suggestions, I'll take a look at tuts. So far I've only used Range Mapper in Xpresso so I've gotten pretty good with the node base system, might actually consider learning Nuke. I see some Xpresso setups and it just confuses me sometimes cause it's so messy. I know that xparticles is pretty much a real particle base system and has more options. Similar to Particular in After Effects.

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