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About MikeMac

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  1. Seems like most of my errors originate somewhere between the chair and the keyboard. Very helpful, thanks for this!
  2. Hello all... I am trying to model a simple parking lot, and perhaps I'm going about this the wrong way because I am having a real problem. It is basically a floor object with an asphalt texture. For the lines I have multiple plane objects that have a white texture that is cut by an alpha channel. The problem I am having is that while the alpha channel appears to be working in terms of where the white texture is applied, but the parts of the planes that do not have the white texture applied are not transparent but very dark, darker than the asphalt floor beneath. This should be visible in
  3. Thanks man, I really appreciate the help! I'm digging in to this now.
  4. It is. I've worked around all the issues except the lower counter space of the letter R filling in. Any suggestions? Thanks
  5. Hey everyone... Working on this project and I have a couple of problems that I cannot seem to figure out. There is a line of type that wraps around a circle ("Blockbuster Event") and I am experiencing two problems with it. The first is the letter R is filling in on the bottom. The second problem is more perplexing. I am using a plain effector to move this same bit of type along the Z axis, so that it emerges letter by letter from the column it is placed on. When I do a quick screen render, everything seems fine, but when I do a full render, the type has already partially emerged fro
  6. I knew it was something simple like this, thank you so much!
  7. Hey everyone... I suspect this is just some basic setting that I am screwing up. I'm working on a fairly simple setup in R20, and for some reason I cannot move objects in the Objects Menu. I can move them around in the viewfinder fine, but if I want to change the order in the menu, or make something a child of a null, I get the "do not" symbol over my cursor. Project attached. Thanks! BatteryTires3.c4d
  8. Hi everyone... I have a bunch of car models that I am working with, and I wonder if there is an easy way to simplify them. They are being used as simple white objects, small but cloned many times. The models I have have all sorts of unnecessary (for me) geometry on the inside, and I'd like to know if there is some way to simply solidify them as they appear without all the unnecessary guts. Thanks! OK I have a part two of this question. I have scaled each individual model so they are all the right sizes relative to each other (this is just a mix of free models from Turbos
  9. I knew it would be something simple like that. Thank you so much!
  10. Hey everyone... I'm following along Ciniversity's Space Station tutorial, and I have become hung up on the first step (a very frustrating way to begin a 16 hour tutorial). The task is very simple: using the Spline Pen, draw a series of straight line segments: a mix of vertical, horizontal and angled; then switch to the Spline Arc tool and draw a rather large arc. This should all be a single spline path, and that is no problem until I come to the arc part. I draw my straight segments no problem, then I switch tools while the existing spline is still active, and the Spline Arc starts drawin
  11. Actually now that I'm digging in to how you did it I'm not sure this will work for me. You have the horseshoe-shaped piece as single unclosed spline, but in my source file it is an outline of the whole shape, a closed spline. Did you modify the spline I provided or is there some C4D function that does that?
  12. Thank you for this, that is exactly what I was hoping for! I had a feeling my technique wasn't the right one for this. I've been using C4D for years, but only occasionally and my knowledge base is pretty spotty and I basically have to relearn it every time. Thanks!
  13. Ok, here it is boiled down to one section that does what i want, plus the spline I want to animate in similar fashion. Big R_0001.c4d
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