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  1. Thanks! I do know the basics of modelling. When you say 'draw loops on the references' what do you mean? Thanks for sharing your video - I will check that out later at home. As far as rigging goes - I see that as something i will get in to a little later down the line once i'm more comfortable with the actual modelling process of a character and am happy with the results. But it is good to know in advance! Thanks :)
  2. Hi, So my background is in graphic design and illustration and I picked up C4D a couple of years ago. I am comfortable(ish) with the fundamentals of modelling hard surface objects. I doodle a lot and come up with some weird but wonderful characters who just end up sitting in a note book and I want to bring them out in to the world and glorify them in 3D! I wonder what is the best way to start learning how to create a character in 3D from your own sketch. My sketches are usually a side view or a front view of the character. These would initially be just still images but I would like to achieve correct topology etc for rigging potential and to stick to good habits! I've attached an example of the kind of detail my sketches are and next to it the desired result in 3D. If anyone can help, that'd be awesome :) And happy Friday!
  3. Not important about seeing the light source as it's tucked under the shelves, more about the lighting. And yes! Thank you - it's the area light i need and I assume I can add IES to this! Thanks - just downloaded some nice IES's too will have a play Cheers!
  4. Thanks Rectro that is really helpful! The shelves are very long and will have long strip lights.. I can't seem to scale the spot light so it's long and thin so I can add the IES light to this. The only option is to make many of them close together? Thanks
  5. Hi, I have a scene from a friend where he wants realistic looking lighting coming from beneath the shelves. I've tried to create a tube with luminance but it's coming out a bit patchy and not looking like nice smooth lighting when rendered. Is there any other settings I need to consider or can someone maybe suggest a different approach? Thanks Y
  6. Sounds like a fun project, I think this would take me over a year to get this to look nice! If I were to approach this I would initially block out the scene using primitives to try and get the composition right. Once happy, would focus on one small piece at a time until it was complete. The thing I think would be difficult is this is a flat image and therefore you can't see details on the back of things. If you wanted to view this at different angles, you would have to invent and design quite a lot of the scene from scratch.
  7. I have used the astro pad app to mirror from my mac to my ipad and used the apple pencil for C4D directly 'drawing' in to the screen to perform functions. Takes a bit of getting used to but I enjoy working this way. For certain things though (I think the pen tool comes to mind) when you need to 'hover' it can be a problem as the apple pencil and ipad don't support hover, as Wacoms do. Please someone correct me if I'm wrong!
  8. Ah this sounds very complex for a beginner to rigging animation. Is there a better place to start? I might message HSrdelic later today to ask him about purchasing this, if possible :) Thanks for the tips
  9. Hi for my next self initiated animation, I want to create a scene which includes a close up of a hand holding something (think american football) and the hand / arm leaning back, moving forward and releasing the ball.. the hand will be very simple, not realistic maybe cartoon like, (maybe this kind of style on the image included). I am comfortable with modelling this but never rigged in Cinema 4D before so am new to this. Are there any killer tutorials out there which I definitely should watch as an intro to rigging? My confusion comes from there being so many approaches to rigging that I'm not sure where I should start. Any other advice would also be great! And thanks :)
  10. Thanks Cerbera, as shown in MJohnnys example file! This worked for what I needed, Thanks both.
  11. Thanks! That worked a treat! Nice one, I would have been banging my head against the wall all night trying to figure that out :)
  12. Hi all. so I am creating a scene where a screen is off (black) and then later on in the sequence the screen turns on (bright) ... I have a texture for 'off' and have 'Set Selection' for this off material... Is there a way I can edit the values of this selection so the material changes as the screen comes on over the course of the animation? I'm sure the answer is fairly simple but can't seem to figure it out :) Thanks in advance! Y
  13. Yes I think It's difficult to do this with the crane as there seems to be issues with the amount of swing circumference!.. Reason I had it set up on the crane is because before the shot I sketched out there is other pans and zooms etc that utilise the crane well and wanted to keep it in here. I'm going to have to re-think this one! Cheers
  14. hey, so please see the attached if this helps to what I'm trying to do.. Excuse the quick sketch I'm at work! So Basically the cam is pointing at 'A' and then 'B' comes up from behind (outside the cam view).. The cam then 'sharply' and 'smoothly' Rotates to point at 'B' as it comes towards'A' .... This sounds simple enough even to me but the problem I have is the camera ends up swinging in a very large circumference taking in unwanted parts of the scene.... I currently have this set up on a camera crane and it's proper annoyin' me haha.. I'm sure there must be a simple solution to this!



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