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  1. @Stuggz No i meant a field vertex map that controls the opacity of your Sketch and Toon lines.
  2. I think with fields you would definitely have control over it. where its to show up first etc. Also cel renderer might be a quicker option. And secondly it would probably be easier to do it in post like After Effects. maybe two render passes. one with the shaded main file and one with just the cracks. on top of it. You could then easily mask that crack pass layer in after effects and expend the mask during the animation. might be slightly more work not sure.
  3. I am also not that familiar with Sketch & Toon. but i noticed there is a opacity map option. So if you have R20, you could create vertex map on the Voronoi fracture (they even have prexisting vertexmaps, like outside faces, edges etc). And use fields to control the vertex map. Which would then in turn control the Sketch and Toon and when it shows up.
  4. Wasnt it like 8 pm at the time you wrote this in the UK?
  5. Yeah I have done a lot of python tutorials and I feel I get most ofi t at this point. Well all the basics. Ive completed codeacademy and a lot more. But when you hop over to python for C4D. 90% of all that python knowledge is almost lost. well lets just say 70%. It feels knowing the C4D SDK documention and how it all works is about 70% and then all the python functions and syntaxes is only about 30%. If you want to change anything in C4D you really need to know where to look in the different c4d modules and which part and which function etc.
  6. well yeah. thats been the discussion. You would have to go into Options - configure. And then make the specific axis filter local. If that works for what you want then it does. I am pretty sure making it local is your only chance. and thats where the setting is found. in the viewport - options - configure and then the filter tab - right click any filter and make it local.
  7. Nice job Jed. love all your python stuff. Have been recently trying to learn it myself and its definitely so much fun and its interesting to be able to create things in Python. Its just a shame there is so little information out there. There are only a handful of people actually utilizing python in cinema it seems.
  8. It will work with Octane, since all the shader effector will do is tell you where the clones will be cloned on. And I am not sure but I think if clones arent visible they wont be computed. If you have a grid of 100 polys and each has its own clone. If you then say only have this one poly show its clone. thus ending up with 1 clone. I am pretty sure the other 99 that arent being used or shown will not factor in.
  9. Abyss

    UserData ID Scanning

    this was my complete post: just assign that any part to a variable and then you can just check if that value is True ################## DATA_REGISTRY = [203,200,202,201] # any order print any((True for x in DATA_REGISTRY if x in OBJ_C)) _________ so something like this lst = [200,201,202,203,204] DATA_REGISTRY = any((True for x in lst if x in OBJ_C)) if DATA_REGISTRY is True: print "yay" else: print "nay"
  10. Abyss

    UserData ID Scanning

    That's what I added underneath my last post you can also use this to find out which of the number in the list was found. for x in lst: if x in OBJ_C: print x
  11. Abyss

    UserData ID Scanning

    DATA_REGISTRY = [203,200,202,201] # any order print any((True for x in DATA_REGISTRY if x in OBJ_C)) _________ so something like this lst = [200,201,202,203,204] DATA_REGISTRY = any((True for x in lst if x in OBJ_C)) if DATA_REGISTRY is True: print "yay" else: print "nay"
  12. Abyss

    UserData ID Scanning

    Alright I guess you are right. That does indeed return a list of all the userdata not just the first one. And your next step is? you want to clear the remove the object from the object user data input? the object link. if the id is not 200. or if OBJ_C returns an empty list
  13. Abyss

    UserData ID Scanning

    What exactly did you change in this one that does make it work? it basically is the same setup. I had only added an extra feature under try. To see if there is a user data present at all. With the script you added here you cant see that. You are looking for ID 200 and if that isnt there you simply have it return as failed. But then you dont know whether it failed because the user data number on the object isnt equal to 200 or that here is no user data at all or perhaps even a different error.

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