Corona Renderer for Cinema 4D
Corona Renderer for Cinema 4D

spiralstair

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4 Noble Beginner

About spiralstair

Profile Information

  • First Name
    Paul
  • Last Name
    Richards
  • C4D Ver
    16 Studio
  • Location
    London
  1. I'm looking for someone to help talk through workflow for several Realflow scenes. I'm using realflow 10 and have a basic grasp of the app. I have a couple of specific scenes that I want to build and would like guidance for which particle system would be most suitable, daemons and key workflow stages. Small budget available - ideally to talk via skype/email message me thanks Paul
  2. Go 4 it CBR!!!
  3. Ah - this is interesting - many thanks @nerv I don't know much about spline wraps - is there a way to control the falloff so that the light fades out over time? EDIT: sorry my bad - didn't look at the settings enough - just need to modify the start value ;-)
  4. Hi all - in photography there are many examples of people using camera on tripod with very slow shutter speed (1 min) and then waving a bright light (sparkler/torch etc) in front which produces light trails. ive been trying to figure out how to replicate this kind of effect in c4d first as a photo and then as an animation. Using a physical camera - and a light position which follows a spline - I can't think how I can force the light to follow the spline in the space of a single frame? How physical is a physical render? here is piccasso to illustrate many thanks paul
  5. Brilliant @Cerbera
  6. Serial is same for Mac and PC
  7. @jed this is very interesting. Is this animation all done with xpresso? It's very close to what I had in mind.
  8. @SIgor - yes of course - here is an example of lower quality tiling - I'm trying to think of ways to set out the tiles and (more importantly) deal with the grouting - which could be at least partly procedural many thanks
  9. Hi @bezo, thanks for this it's a good file to study
  10. Hi all - im looking for suggestions for methods to tile rooms with a variety of quality of building work. ranging from hi quality building work (with little variation) to more slap dash building work with more uneven tiling. Most importantly I'm looking for suggestions of how to model the grout between the tiles in both cases? Ideally looking for tips with cloners/effectors etc. Many thanks in advance paul
  11. I'd like to creat a circle of dots rotating in a similar way to the Microsoft/outlook login spin wheel. The one where the dots move slowly for two quadrants and then move rapidly accross the third and fourth quadrant. Is there a procedural way that you can reccomend to make this kind of animation? (Could this be done with mograph?) Many thanks paul
  12. You should be able to write to MAXON and ask them to send you another copy of the original software files. But you probably won't be able to open a second copy of the same licence until you deactivate the first.
  13. All of it. firstly there are about 20 gb of scene files to download which explore every aspect of it. Then about 20 hours of Stefan's detailed tutorials. there is also some new detailed vids from stefan and Fabio specifically for 3.4 with more promised soon. all content and courses are made for vray core version 3 - although many of the vids made before vray automatically calculates the subdivisions. Meaning that you learn how the automatic settings are working and you can finesse them when needed.
  14. It's a bit difficult to tell from your render - I think you would be surprised how much better your current settings will work with lower threshhold AA settings (standard 0.01). Make sure the same shader is applied to both inside and outside glass shape. basically there's not much wrong with what you have here, assuming it's made to physical scale you should be able to work with basic refraction (ior 1.6) & specular settings. For a basic physically accurate glass you shouldn't need falloff. Blinn specular with 1.6 ior and approx 80-95% glossiness. The GW workflows are great for advanced effects but no need to complicate the basics. i agree with @Rectro about a tiny bit of colour - the fog settings are very sensitive so choose your hue and lightness and then set the saturation to something like 4% max. if in further doubt look at the vray masterclass which is excellent and maybe post a question on the vray for c4d forum paul Edit - don't forget caustics and you might find better results if you put a HDR in the scene or arrange lighting a bit more