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spiralstair

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spiralstair last won the day on June 18

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  • First Name
    Paul
  • Last Name
    S R
  • C4D Ver
    19.053 Studio
  • Location
    London

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  1. VINES VFX Short film/Spot

    Theres loads of us on here us use c4d in vfx workflows. well done with the film, you have done some good compositing. However, I think that a lot of the work you have done gets a bit lost within the density of vegetation. The wide shots are not really selling it, in exchange for the amount of work you say you put in. And it does look like a park, I thought that while watching before I read what you wrote. much more density of foliage would be better. Animated foliage(more of it). The whole video is too long, so if you cut it to 10 or 15 seconds, you would be able to spend more time on each shot. Perfume and jewellery adds are cut much much faster than this, so the viewer doesn't have so long to spot mistakes.
  2. Export an animated Bend to RF

    Alembic is the standard translation format for animations between different cgi apps, it is essentially an animated obj file. setup your animated timeline with only the bend object (additional geometry will increase the file size) then hit file/export/alembic ... the rest of the options should be straightforward. make sure to check the scale, best to google the scale translation between c4d and realflow. With any particle sim setting the scale is the most important part of the setup, to avoid massively over simulating. I beleive you can also import cameras to realflow - fbx is the usual format for this, same thing about scale.
  3. I have been given a textured file, which I'm pulling apart to understand how it was made. The file is unusually setup, the viewport only displays materials as grey, even though the textures, should contain patterns and bitmaps. Moving through the different display modes (quick shading, gouraud etc) doesn't change anything. I can't see a viewport setting which relates to this (although probably have missed it) thanks
  4. Specular+Bump makes texture transparent?

    Sounds very odd. Are you loading the maps as vray advanced bitmaps? A mistake I make when not concentrating is to add the diffuse map in the transparency channel of diffuse rather than the diffuse colour channel - are you doing this per chance? post the scene file.
  5. Render bloom and glare on v-ray

    the only way to make use of the vray lens effects is within the vray frame buffer. You can use this like the c4d picture viewer to render and save still and animated frames. Edit - to my knowledge it is not possible to render lens effects in multipass.
  6. Stop Tags Reordering on Connect

    I want to know this too. And it would be great if there were a more visible way of identifying the material tags. Like, for example the vray compositing tag which displays variable object ID numbers. (Please MAXON, can you hear us?)
  7. Large Wall Texture

    It's useful to calculate approximately how large the wall will be in pixels within the image if you are going down the bitmap route. looking at the proportion of the image that the wall occupies. Before you start hunting down 16K images. A much smaller one might suffice. There are loads of concrete textures available for free online. Rather than tiling, and in the case of not having the correct size, it might be best to do some basic photoshop to bring in the details you want in the places you want them. And then you can easily make a bump map to go with the diffuse.
  8. Just to add that to make use of the amazing layer shaders in c4d it might be worth making a simple setup with camera parallel to plane with layered texture on and to render out the noise shaders etc and then composit them in ps as a single flattened image and then bring back to c4d. Apologies if this is the same as Cerberas video, I have bad internet and can't view it. The good thing about the approach I'm suggesting is that you can render many variations on a procedural pattern and then do all of the normal ps magic. a step beyond this would be to work in substance, which combines both of these approaches in a single app, with a far greater range of procedural generators and a nodal system which beats ps layer system hands down.
  9. Networking Mac to PC

    I'm using vray DR not TR. it's actually useful in my workflow to leave frames local machines until needed
  10. Hi all I use an Imac as my workstation and 2 x headless Windows machines as render nodes. I run the nodes on LAN via Windows remote desktop. I do file management in the mac desktop, connecting to each node and copying frames onto a master external drive. All works fine. But, recently I put in an additional internal HDD to each windows machine. When networking mac to pc I can only see the primary C: drive and I cannot see how to dig into the file structure to get to 'this computer' in order to select additional volumes onto which I am saving the rendered frames. Currently I am doing a two step process of copying the files onto the PC desktop (from inside Windows remote desktop) and then copying these files via the mac interface onto the master drive. Is there a workaround? I am about to do some heavy duty file management and want to get my workflow right before I start. Many thanks
  11. Black Dots in Render

    The black areas (on the wall?) are the result of the irradiance map, nothing to do with AO. It would be normal practice to have two bounces. I would suggest light cache as secondary for interiors, or you could do QMC primary, LC secondary. Or just two x LC. With two passes the image will also become brighter
  12. Complicated Surface Geometry?

    The first one is a modelling job for Houdini.
  13. Brilliant thank you @Cerbera very helpful. Also so I discovered something about materials in the process of experimenting which I will share here as a quick tip for vray users: i had tried to keep the chips as clones or instances in order to benefit from the vray multishaders (to randomly texture each of the chips a different colour) however I have discovered in the new vray switch material that up to 10 material variations can be applied to a polyshell. therefore it is fine to convert the cloner object here into a single mesh. However, note that doing so means losing out slightly on render time as we don't benefit from the vray proxy (render instance) magic.
  14. haha, (ignorant error on my part probably) I found that by placing it within the null it was easier to avoid collisions. However, I will move it out of the null and keep experimenting
  15. i tried object cloning, however it doesn't give me the control I need for some of the more accurate patterns I am drawing. im being a dynamics wimp here @Cerbera and probably is the best way forward. I was hoping there might be a magic solution of keeping the objects grounded, so that I could then animate them later (and keep them on the paper) i half remember watching tutorials about surface spread and the plugin that goes with forester, but was hoping for a c4d native solution.

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