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  1. Thanks :) The odd is that it works only without comp tag or with Compositing Tag unchecked. Theoretically works but I can't increase the HDRI light (I do it by increasing texture exposure, or maybe is other way to do it without adding Light Object?). And the same problem is when I use only HDRI as light and background (without another Background with texture). Plane has checked Compositig Background for HDR Map. Unfortunately, your solution did not work in this case. @Emir When I change for luminance channel I will lose the shadow.
  2. compositing_tag_Main.zip Scene in attachment and link to HDRI: https://hdrihaven.com/hdri/?c=outdoor&h=yellow_field compositing_tag_Main.zip
  3. Hi I have a problem with the compositing tag. The background image is on the Background. The same image on Plane with Compositing Background marked in Compositing Tag. All lighted HDRI (on the Luminance layer, no other changes) on Sky Object. Global Illumination and Ambient Occlusion included. As you can see in the picture, Plane is brighter.
  4. Thank you very much :) Is there any chance you could do that also with Ivy Grove or PolyCircle (I just discovered it searching for replacement for Points to circle, it's great)?
  5. Is there any alternative to Points to circle working with C4D R20?
  6. Thanks for reply. With texture it looks much better. But I still don't know why it looks so bad with Sphere instead of Sphere Field (it won't always be sphere or cube). And of course, the most important question. How to make correct UV for something like that :)
  7. How can I achieved this without Arnold but with new Volume and Field? I did something like that but it's far form this on video. And if I use Sphere instead of Sphere Field I have also trouble on outside surface.

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