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BLSmith last won the day on June 13 2019

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About BLSmith

  • Rank
    Cafe Junior

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  • Location
    Milwaukee, WI

Hardware | Software Information

  • C4D
    19.053 Studio
  • OS
    Windows 10
  • GPU
    6700K, GTX 1070

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  1. Appreciate the comments guys. Looking like no matter what way you slice it (LOL puns are fun!), it's not as great as it could be. Regarding @Cerbera (It's always nice to see you replying to my nutty questions hehe). Top Boole Tips: Regarding avoiding them: Unfortunately at my job it seems unavoidable. Lots of models, lots of hidden little compartments to cut away and unveil Aiming for a solid boole: If you could expound on this ELI5 style. This unfortunately read to me like it was written in latin haha. "Solid Boole," "source meshes," "intersection," "m
  2. Hi all. I have to slice a carburetor some 20-30x and upon trying to make my second slice, the entire carb body just disappears. I'm not sure how to properly slice this model efficiently and would appreciate you having a quick look at the video for an opinion on a potential solution. Thanks! Edit: I should note, disabling "high quality" in the Boole settings DOES work, but it makes the model look much worse and it shows very clearly in the render. Link to example scene: (7MB) https://drive.google.com/file/d/19y2s_32ci3JSqgkN7hk3LLSSyClPpD3H/view?usp=sharing
  3. Fortunately an individual on the X-Particles Discord helped me. Turns out there is this radius doodad under the emission tab on the emitter: So even though the default view of particles are dots, those dots each had a radius that was invisible. Changing the display to circles from dots made this radius much easier to understand. That fixed that problem. Onto the next one. Man it's difficult to get questions answered on this plugin, wondering if I made the right choice when getting it.
  4. Hi all. So I have two objects. One object acts as a tube for particles to flow through, and another object that acts as a valve that constricts movement of those particles. Think of the valve like your thumb being put over a hose. The problem is that the particles cling to an object I cannot see, and I'm not sure why this is. Here is a picture showing this: Here is a short video showing this in more detail. Attached is a file that shows this. X-Particles version 732. Thanks guys & gals for any help you might be able to offer!!! Hav
  5. Reply to @bezo: Text version of the reply: I definitely was able to manipulate the new spring with FFD. Seems to work out easily! Framerate seems to take a dive though when using this. Unsure if you were referring to using FFD for the animation, or simply manipulating the helix. If for the animation, if you'd like to see the FFDs at work, I stripped my model apart to include as few things as possible so you can get an idea what I'm working with here. https://drive.google.com/open?id=1ikKTWzTUIKlEE9eXmXaBpXjSu2P26nLp Most moving parts are set driver/set driven,
  6. Reply to @Cerbera: Thanks Cerbera for the file and video! It helped a ton. I spent about 6 hours on this today and I came up with a nice solution: Here is a file of what I came up with. Unfortunately the file size has gone up from 2mb to 200mb so I linked it on Google Drive: https://drive.google.com/open?id=1X75mKu1v5ydDVd0RQYvaDYH1kN31Xe-f The text summary: Glad you don't have corona Cerbera Noticed while having the helix selected, I couldn't shift+click to adhere the spline wrap bounding box to the helix. Had to CTRL+click the helix, manually drag
  7. Just skimmed through my summery video in the reply above and noticed I do dive into pose morphs. I'll rewatch that tomorrow AM and recreate it from scratch and reply with an update!
  8. I made a one hour long private(ish) tutorial for myself to summerize what we did last year. I was about to re-watch this but I see in your new reply that we used FFD not Pose Morph, though I remember doing something with Pose Morph once over a year ago but I'll have to look into where I did that. I'll also look up videos on what spline wrap is, as I've never used it before. I apologize but the term definition for "COad," and 'welding the points,' eludes me. As I read your replies I decided to record my reactions to each including the actions I tried to take to foll
  9. Hi all. I am trying to model a not-so-traditional spring. It angles upward, it isn't perfectly straight, and it has two elongated hooks on each end. I'm curious how I'd go about modeling this. Here is a short video that gives proper context, and I've included the file below. Thank you all and I look forward to your replies!! BLSMITH C4DCAFE THROTTLE SPRING QUESTION 1 V2.c4d
  10. Lets say I have three boxes: Goal: Overlay a red line through all of these boxes while keeping the boxes original colors. Ultimate project goal is to simulate an electric current traveling from the bottom > top > bottom of several objects. Since I have no idea how to do that stylistically, I am satisfied with a line for now. Actions taken: Went to "Create > shader > c4doctane > new material", "opacity > texture > gradient" to create this: Solution Attempt 1: Placed this new transparent material to the "GROUP" obj
  11. After some discussion with my manager, we decided to scrap this idea in favor of another idea as this concept was taking me away from other projects. The replies you've given though have been really helpful to opening my understanding of some of the possibilities. Thanks!
  12. The items would fall out of the toolbox and onto the floor. The tools would land where gravity takes them, and the letters would fall into a position that spells out a word. Here's a 20 second video showing sorta what I'm thinking about: Would your idea still apply in this specific situation? Thanks Cerbera!
  13. I've got a toolbox, filled with a bunch of tools, and 9 letters. The goal is the pour the contents of this toolbox out onto the floor, the tools fall anywhere, but the the letters fall into place to spell out a word. I'm having difficulty trying to understand the proper way of doing this. At first I thought I would be able to keyframe a start/end point for the text dynamics tags, but I appear not to understand how that works at all. Any tips appreciated, thanks!
  14. Great video Jed! Loved the zooms, curser color, resolution, pans, no fluff, changing values to show more than one example of a changed value. Much more valuable than 99% of most tutorials out there :) I'm gathering that there isn't a way to "unsnap keyframes," and working from within Xpresso is the cleanest way to accomplish what I'm trying to do. Thanks all.
  15. Thanks guys for the replies, I was super busy this week, so here we go! Hi @Hrvoje Mostly just as an experiment to see if I can drag the whole timeline out where each keyframe slides to a very specific keyframe (say keyframe 9.225) instead of a whole number. Hi @westbam Yeah this is definitely a method, the only thing about it that I don't like is you can't see all your frames on a nice and concise timeline. You'll have 99% of your keyframes between say between 0-300 and then one that's 0-300,000+ kinda triggers my OCD lol! I was hoping f
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