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Cinema 4D Plugins

Unstable

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  • First Name
    Randy
  • Last Name
    Baxter
  • C4D Ver
    R18.039 Studio
  1. I've been working on this for a little while. Kind of first real model in C4D that I want to take all the way through to texturing, lighting and rendering. The lantern is all sub-d and nearly all quads. I still want to add a candle and flame within. Not too excited about the cap on top. It kind of looks like something else. LOL Feedback is welcome. thanks
  2. Is there a formula for reducing poly/points down to something that sub divides smoothly? For example: I have polys that have a total of 18 points that need to be reduced to something like 8 so when I subdivide they round smoothly. But I can't find what the inner number should be to accommodate 4 point poly's. I'm probably not explaining this very well at all. But is there a mathematical function that takes the number of points I'm going from and tells me the number of points I need to go to, in order to make things smooth>? I'm sure this question sucks to most. LOL
  3. Convert integer to string

    I understand programming in general, but not Python specific. However, it sounds like you're converting an integer variable to a string and trying to assign it to Output1. But Output1 doesn't accept strings, it only accepts floats. So you might need to convert the integer to a float rather than a string. In some languages, you don't need to convert it all because and integer is basically a float with all zeros after the number. i.e. int 1 = float 1.0. So maybe you don't have to convert it at all.
  4. Can't grasp the poly layout for subD

    Thanks. This got me on track. I'll do some more experimentation as well.
  5. Trying to create a simple missile with fin. I've included project in Studio 18 if interested in looking closer. I made 4 attempts. Attempt 3 is probably my closest to success (shown in image), but you can see there is still a bump or pinching. I think its due to the 4-sided triangles, but I can't figure out a better poly layout to smooth things. Attempt 4, which is not shown, I tried creating the fin on an edge. That had a similar result to number 3. I know this has to do with poly layout, but I'm struggling to find the solution. Would appreciate any guidance. Thanks missle_01.c4d
  6. Very nice in my opinion. I don't think I could achieve the same result even with your wire pics. Haha. I'm hoping to participate in the next challenge. Nice work!
  7. I don't understand why the loop cut works and then doesn't work. I'm using R18.057 studio. I created an object (pillar with wall). I then mirrored the object, selected the points in the middle and optimized. I then subdivided it to ensure it was a complete object with no holes or unglued edges. Also, if I select the object it shows it as one. As you can see in the image, the loop cut worked fine (green square), but when I try to loop cut above the small extrusion, it only wants to go half way. Why does it work sometimes and not all the time. I'm still trying to learn, so this is very confusing. Thanks
  8. bool operation with cloner object

    Thanks Cerbera, this information is very much appreciated. I'll watch the online tutorial series you provided and see if I can redo the structure I'm working on. It's for learning C4d anyway. Thanks again.
  9. Hi, I'm new to C4D as the picture shows, I'm using some tubes as cutters into a cube. The tubes were created using one tube and dropping it in a cloner to make 7 more. What seems strange to me is when I drop the cloner with the tube into the bool object it subtracts the geometry perfectly for the cloned tubes, but the original tube the clones were created from (the circled one) is unaffected by the bool operator. Is this normal operation or did I do something wrong. I'm using R18 btw. Thanks

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