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Unstable

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Unstable last won the day on May 17

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Profile Information

  • First Name
    Randy
  • Last Name
    Baxter
  • C4D Ver
    19.053 Studio
  1. Best computer for C4D

    Hi RichMed, I've been doing a lot of research on this very topic lately and what I've found out is that C4D is primarily single threaded CPU based for Modeling and Animation, which means you want high MHz. While rendering is multi-threaded multi-core based, so you want a lot of cores. And if you use Render Pro or a third party render plugin like RedShift or Octane, then you'll want Nvidia cards to utilize the GPU for rendering. The bad part is, if you're not doing GPU rendering and you want a general machine for both modeling and rendering, the more cores your CPU has, the lower the MHz. I can't help you with Apple products because I'm a PC guy. I'm also not advertising for Puget Systems, but this link shows you the two different PC configurations for C4D they have. https://www.pugetsystems.com/recommended/Recommended-Systems-for-Cinema-4D-166. They've based these machine configurations on the 2015 Cinabench results. I did buy my current PC from them before I started using C4D and have been very happy with it. I'll probably buy my next from them as well, once I figure out the best machine for doing both modeling and rendering in C4D. Hope this info helps in your decision.
  2. C4d acting weird after new install

    I might give that a try. Thanks again Cerbera.
  3. C4d acting weird after new install

    I just opened C4D 3 times without Sophos installed and it worked fine. I also opened a browser and did a search while launching C4D and it did not lock. It would appear that Sophos is the culprit. Thanks for listening Cerbera, you'd make a good counselor. Haha
  4. C4d acting weird after new install

    I'm uninstalling Sophos now.
  5. C4d acting weird after new install

    Plugins are Cycles 4d, x-Particles, Octane, Magic Center and Magic Solo. When I had C4D installed previously I don't recall Cycles 4d, Octane and Particles all having their own menu, but they do now.
  6. C4d acting weird after new install

    There has to be something wrong with my system as well. If I open a browser and then launch C4D and go back to the browser, the browser is unresponsive until C4D opens. Something is messed up. I also recently switched Anti-virus software. I went from McAfee to Sophos. I'm beginning to wonder if this has anything to do with the weirdness
  7. C4d acting weird after new install

    Yes. R18.057
  8. C4d acting weird after new install

    Yes, absolutely!! But I understand why you would ask. It’s very strange behavior. When I reinstall I’m going to test this about 10-15 times before adding a plugin and then try again.
  9. I had to reinstall my OS, which is Windows 7. Prior to this C4d was working fine. After installing C4d R18 and various plugins, it began acting weird. Sometimes I launch C4d and I add a cube. I then use the small point handles to reduce the the height of the cube, as it should. But if I close C4d and relaunch it, I add a cube and the little point handles don’t work. When I try To slide the points the whole cube moves. One time after relaunching, it rotated the cube when I tried to use the point handle. All this while using the live select tool. When it’s in weird mode it won’t allow me to select points, polys or edges of existing models even thought they’ve been made editable. Is this behavior familiar to anyone? I’m planning on uninstalling and reinstalling tomorrow. Is there another way? It says I have all the updates. Thanks
  10. Lantern WIP - Still learning

    Finally, clean wires and no triangles. Next step is making a candle for inside.
  11. Lantern WIP - Still learning

    BTW... is there something in C4D that counts triangles and polys in an object? When I use OpenGL statistics the hud displays 132 triangles, 12 quads and 67 lines when I add a cube to an empty scene. When I deselect the cube so no objects are selected, the hud displays 12 triangles, 6 quads and 37 lines. I'm looking for something that would tell me I have 0 triangles, 6 quads and 12 lines when my cube is selected. Does anything like that exist in C4D?
  12. Lantern WIP - Still learning

    Yes it does. Thanks
  13. Lantern WIP - Still learning

    Thanks very much for your feedback. Many of the tri's in the model are actually 4 point triangles, which weren't easy to see in the original attachment. Although I may have missed a few. Which brings me to my first question. Is there a way for C4D to tell me the total number of triangles in an object? I used shift+V and selected statistics on the HUD tab but no matter which object I select it says the polys are 13 and the triangles are 180,000+. Something isn't right. lol. Also when I was examining the design closer I noticed I have small polys and tris at the tip. I'm sure this is from my beveling. I'm going to have to fix this. I've had no formal training and my modeling skills are definitely on the lower end right now. So I want to make sure I understand your comment about extraneous bevels. Are you saying I should use control loops like in number 1 of my second attachment or a bevel like in number 3, but not use both as I've done in number 2? I did not use a bevel deformer or a tag in my model or with the cubes. I selected the edge loops and beveled them. And you are probably correct that I have unnecessary bevels in the roof of the lantern. The roof isn't exactly as my reference. I made a mistake. I've been trying to convince myself that my version looks better so I didn't have to redo it. Dang it. Thanks again. This is how I learn, I appreciate you taking the time.
  14. I've been working on this for a little while. Kind of first real model in C4D that I want to take all the way through to texturing, lighting and rendering. The lantern is all sub-d and nearly all quads. I still want to add a candle and flame within. Not too excited about the cap on top. It kind of looks like something else. LOL Feedback is welcome. thanks
  15. Is there a formula for reducing poly/points down to something that sub divides smoothly? For example: I have polys that have a total of 18 points that need to be reduced to something like 8 so when I subdivide they round smoothly. But I can't find what the inner number should be to accommodate 4 point poly's. I'm probably not explaining this very well at all. But is there a mathematical function that takes the number of points I'm going from and tells me the number of points I need to go to, in order to make things smooth>? I'm sure this question sucks to most. LOL

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