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Unstable last won the day on August 7 2019

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  1. I did a little Internet searching but didn't find anything that stated why Cinema was name '4'D. I was curious if anyone knew? It seems like the natural name would have been Cinema 3D, but they chose 4D instead. Is the 4th dimension time, in that it takes time to make something 3D? Just thought it might be interesting to find out.
  2. Welcome and what nice work. Very inspirational.
  3. Thanks again. This is a very good video. I'm going to have to watch this several times to get all the information. Absolutely superb!!
  4. Awesome! That is exactly what I was trying to understand. Thank you so much for taking your time to explain this and provide an example. I thought I had checked the help documents for every property of the motion clip, but I either overlooked or didn't comprehend the Relative Loop checkbox. The help document does seem to describe it pretty clearly, so I probably missed it. Again, I really appreciate you helping me over this hurdle. It's so simple once you see it. I've already duplicated the example you provided and I'm going to try the walk cycle following a spline that you mentioned. Thanks and have a great day!
  5. Ok, I did find that repeat works if you click the 'In Place' option on the mixamo animation before downloading. But this just allows the character to perform the walk cycle in one spot rather than advance forward. Am I expecting more than what the application can deliver?
  6. I've been have great difficulty in accomplishing the simplest things recently and I don't know why I see tutorials where things work perfectly in C4d, but when I try them they fail. The most recent video I'm looking at is this one. I did step by step the same thing this individual does up through up to about a 1:30 because it failed to repeat the walk cycle. For some reason, when he sets the animation to repeat, his character keeps walking forward where mine returns the character to the starting point. In the attached project I didn't do any of the things shown in the video. I simply loaded the walk cycle and set it to repeat and go the same thing. So I tried setting it to Offset Repeat and this works to some degree, but at about frame 50 he starts to deform and the walk cycle gets worse as more frames go by. This seems like it should be straight forward, but once again I can't seem to achieve this simple task of making a character walk some 50 yards or so. Is it me or C4d? help.7z
  7. I would be glad to, but never reported a bug before. Do I just open a ticket here? https://support.MAXON.net/index.php?lang=en_US I just want to make sure I go to the correct location. Thanks
  8. Ok. I created a simple project with a t-pose, that goes into a walk (no pivot point needed). I've added a jump down motion source and created two pivot objects. One was created via Animate > Pivot Object. I tried to drag this pivot object to the Pivot box on the advance tab of the jumping down motion script, but wasn't allowed to populate the box. The other was created by clicking the Create Pivot button on the Advance tab of the jumping down motion source (which also populates the Pivot box). I cleared the Pivot box so I could test the drag n drop feature using this auto created pivot object and still wasn't permitted to do so. So, if I try to drag and drop either pivot object into the Pivot box, I'm not allowed to do so. Project file attached. pivot drag n drop project example.zipx
  9. Hi all, I'm following a Ciniversity video called Mixamo to Cinema 4D Character Workflow: Mix Motion Capture with Motion Clips. And during this video, the instructor (Steve Teeple) creates a pivot point at the base of the model by going to Animate > Pivot Point. He then clicks on the motion clip, selects the advance tab and drags the pivot he created to the Pivot box on the advance tab (see 5:28 on the video's timeline). However, when I try this, I'm not permitted to drag a pivot point to this box. I receive a circle with a line through it (i.e. No). I can click the button under this box and it will create a pivot point in the object viewer and it also populates the Pivot box. But if I delete the contents of the pivot box and try to drag the pivot point the button just created back into the Pivot box, it still prevents me from doing so. Is this a bug with R21? I checked the help files and it states that I should be able to drag a pivot point to the Pivot box. Is there something else I should check? Note: the reason I'd like to use the pivot point created by Animate > Pivot Point is because this pivot is more likely to be straight with the world and it is at the base of the model instead of the model's midsection.
  10. I've never attempted modeling something as difficult as a car and before I get too far, I would like to know if I'm on the right path or if I need to start over. I've already restarted numerous times, but I like where this one is so far. I still have to work out some smoothness and I know I don't have the fender quite right under the light. But do you see anything that is like "If you continue with this you're going be stuck at so and so point.". I included the reference pics I'm using and the blueprint. I made the hood wider than the blueprint because it looked wider on the actual vehicle. The poly flow could probably be better in a few areas as well. Any feedback is welcome. Thanks soft-top-hood.jfif left side angle.jfif vet_wip.c4d
  11. Also keep in mind that if you go with more than 2 Nvidia cards that Octane requires additional licenses beyond 2. Redshift will as many as you have with no extra licensing. And I'm not sure about Cycles.
  12. @Vizn - thank you sir, that is it. I did change this at the beginning, but it didn't stay. I guess when you change Iteration to Grid Array it resets this to per step. Once I set it, it matched up perfectly. @Cerbera - the default size seems to be different, but I had set both to 200 and it didn't make a difference. However, once the mode was set correctly, I noticed the default size in R21 was set to 400, 0, 400, which I found to be a strange default. Anyway, thanks for your help.
  13. I probably should have mentioned that the set up starts by making the sphere 5 cm. So the sphere is the same size in both R20 and R21. Yet the only way to get the spheres tightly together (pic) in R21 is reduce the size of the cloner from 200 to 20, which isn't necessary when using R20. R20 the size can remain at 200
  14. I was doing this tutorial https://www.cineversity.com/vidplaytut/creating_audio_visuals_using_the_mograph_sound_and_shader_effectors At the 1:05 mark you can see the grid array with the spheres all bunched together. If I use R20, I get exactly the same thing shown. However, if I use R21 with the same settings the spheres aren't nearly as tight (see pic). Is this R21 or have a missed some setting? Thanks
  15. Yeah, it was supposed to remind you of those emails. I was just trying to take all the emotions of the last few weeks and post something a bit lighthearted. Looks like the post took on a life of its own, which is good. @3DKiwi Ironically Affinity Software previously known as "Serif" I had know idea about this software, it looks pretty cool though and appears to be very reasonably priced.

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