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RenderStorm Farm


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  1. excellent, thanks so much
  2. is it also possible to do something similar except with a pose morph? bake the morph in?
  3. wow, thanks for the quick response, and thanks for that solution!
  4. Hi All, i have been having a tough time with the collision deformer and dense character meshes, simulating skin bulge from tight clothing and things like that. i'd like to know if there is a way to bake the result of a collison deformer into the mesh i am deforming, so that i can then remove the collison deformer and make further adjustments through sculpting, and also help improve ui responsiveness due to no more deformer calculations every time i change something i am relatively new to c4d, so im thinking there is probably a very easy way to do this that im not thinking of. also if anyone else has any tips for using the collison deformer with dense meshes like human characters, that would be lovely cheers all
  5. Hi All, I am wondering if it is possible to have an imported OBJ collide with itself with the collision deformer for example, i import a posed human model as OBJ from other software in a 'hands on hips' pose, i am wanting to get the skin indentation where the hands meet the hips. i know its easy enough to do this with seperate objects, but when i have tried to have an OBJ collide with itself by adding it to the colliders, it does not work. Is there a way to make it work? or are other functions like soft body simulations (something im not familiar with) the only way to do this? any advice is much appreciated