Jump to content

flakslinger

New Member
  • Content Count

    12
  • Joined

  • Last visited

Community Reputation

2 Poor

Profile Information

  • First Name
    Jason
  • Last Name
    Modano
  • C4D Ver
    19.053 Student
  • Location
    Seattle
  • Interests
    Motion Graphics

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thnaks Cerbera, your allways so much help.
  2. Hello All, Hope your weekend is going great. I am running into a problem my little brain cant solve. I got this project file of a nanotube, and I'm not sure whats going on. I think I understand that there is a sphere object and a tube object. They are then instanced to create the actual nanotube. It seems to me it's just a mess of instances. I want to use a plain effector and simulate the nanotube growing, starting from the bottom and rising. I know mograph can do this but when I try to use anything on the mess of instances nothing is happening. Any help would be sooo appreciated. Thank You (file is attached) NANOTUBE.c4d
  3. Thank You guys soooooo much. I am a total noob at C4D. I really appreciate your help. I will work on my hard body modeling. LMFAO
  4. Hey Everyone, seeing if anyone can help me figure this out. I am trying to make cloned spheres come out of a vent in a AC system. I have the clones inside the boxed duct. I also have an attracter outside the front to bring the spheres(hot air) out. I want the spheres to pass through the vent so I added a collider body to it and also I made the duct a collider body thinking the clones would be contained within it. But instead they just explode. The reason I'm not using the duct as the container itself is because I thought that maybe the plane wasn't stopping the clones, because the clones would just pass through even though there was a collider tag on it, so I added a box and added a collider body but still they explode. Any help or explenation of what I am doing wrong would be much appreciated. Thanks Y'all TGIF! HotAirSim.c4d
  5. flakslinger

    Jackson-King -V

    What a fun project, my favorite guitar brand! Nice Work
  6. flakslinger

    Hello & Help

    Thanks Guys!
  7. flakslinger

    Hello & Help

    Thanks Dan
  8. flakslinger

    Hello & Help

    I am understanding as if the model were a piece of paper, it would not be able to fold out flat?
  9. flakslinger

    Hello & Help

    Thanks for your reply Rectro. So I use the COMMAND button and drag the edges together to complete the mesh. I believe that by this process that the wall and stairs remain apart of the BASE object. Which wont allow me to Connect+Delete. pleasehelp.c4d
  10. flakslinger

    Hello & Help

    Everyone! My name is Jason, I'm glad to have found a great place to connect with like minded wizards with intentions to participate and learn. I do have a question that is halting a current project. I'm creating a staircase and want the platform to be all one mesh. I would like to remove the extra polygon that is left over after joining the two edges. I tried to optimize, thinking the two edges would join, letting me delete the isolated polygon left over . Any ideas/work flow tips would be much appreciated. Thank You

×