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Posts posted by Sxfff

  1. 2 hours ago, everfresh said:

    it's working as expected. it's flipped, but you can easily change that by rotating the axis of your ornament mesh. maybe you should try to explain what you expect it to look like.

    as an alternative there's a free plugin called magic projector by nitroman. https://nitro4d.com/product/magic-projector/


    btw, you should check "regular grid" on you extrude to avoid those shading artifacts.

    Thank you. Going to try again tomorrow.


    it literally just needs to stick/align smoothly on his back the same way it’s standing now, like a tattoo almost. 



  2. Hey guys,


    I'm trying to get this pattern onto my model (like a tattoo almost) and for some reason its not working like i hoped it would. It just kept freezing or not doing anything at all so I split the back cus i thought it might be too heavy and added a uvw tag to it. It does something now atleast but its reaally slow and still doesnt want to align to his back, does anyone know why? 


    or does anyone know a different way i could get this pattern on it?





  3. 55 minutes ago, Cerbera said:

     Please take care to post in the right place. In this case that is Dynamics etc.


    You wouldn't do it using metaballs - they are completely unsuitable geometry for dynamics. However there is nothing to stop you putting dynamics tags on the things inside the metaball. That should work fine, although you will need to keep poly count low or your viewport will grind to a halt trying to calculate soft bodies and metaballs at the same time.


    I wouldn't use either for the 'pushing through' part of your reference - I'd try the collision deformer for that...



    Thanks, how would you use the collision deformer for the logo pushing out the sphere? would you put the logo inside and make the solver "inside" ?


    edit * ok nvm I did the collision but how do you solve the parts sticking out?


    Screenshot 2019-04-05 at 16.33.31.png

  4. Hey guys,


    So Im making something currently with metaballs coming together to one bubble then I want my logo to grow and push out like image below and have the bubble surface wrapped around like a texture *or* have the bubble shrink and smoothly wrap around the logo within it.


    how would you do this when using metaballs? would the shrink wrap work and if so which object do you make it a child of?


     logo pushing out:





    Screenshot 2019-04-05 at 13.48.54.png

    Screenshot 2019-04-05 at 14.28.12.png

  5. On 3/20/2019 at 4:54 PM, Cerbera said:

    Don't know if you are still playing with this, but I found a way that is better and faster than all of the above...




    Collision Deformer - no idea why I didn't think of that before, but at least I have now :) Here it is working with thickness and everything, no intersection at all, almost zero calculation time, and you can freely set any degree of conformity you like just by setting / animating the radius of the cylinder doing the wrapping...


    Collision Deformer Chain Wrap.c4d 1.95 MB · 0 downloads



    Thank you!!

  6. On 3/18/2019 at 3:00 AM, Cerbera said:

    I'd say cloth and attractors probably isn't the way to go here. Much nicer, more accurately hugging results with Soft body Rest Length Reduction...






    yeah that's what I originally wanted to do but then those parts where the cloth goes into the chain was also bad looking and no matter what I tried I couldn't fix it. with the cloth it was fixed by adding a phong tag and messing around in the expert settings. 

  7. Hey everyone,



    so i have a metal chain with a pvc plastic around it that id like to re-create and animate. I've finally figured out some settings with the cloth that it shrinks on to it but doesnt exactly take on the form of the chain. Im thinking an Attractor would work if its assigned to the chain but it doesnt seem to work like they explain on tutorials where you make it a child of the object, the attractor just keeps pulling it to the null/anchor point instead.


    can someone help please?


    below is what i mean and my project.









    CINEMA 4D R19.024 Studio (RC - R19) - [CHAINLINK.c4d _] - Main 17_03_2019 15_35_25.png

  8. On 2/18/2019 at 2:58 AM, spiralstair said:

    unfortunately not - forester is procedural and so cannot interact dynamically with other geometry assets. If you were working the other way around you may be able to get this to work by exporting the tree/flora as alembic and then potentially c4d objects could interact with it. But in this case the tree would drive any simulations. And the alembics that forester produces are so heavy that it would take a very powerful CPU to make it work. 

    Oh okay, thanks for confirming. such a shame it doesnt work! 

  9. Hey everyone, i've been trying to figure out of there's a tag or something to make objects interact with the Forester plugin in Octane/c4d? already searched youtube but cant really find anything about it.


    i have scene with octane scattered multiflora grass and want my snake to be rigged through with the grass reacting to it.






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