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MHan

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MHan last won the day on September 4

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About MHan

  • Birthday 01/24/1986

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  • Website URL
    https://www.behance.net/magomedhan

Profile Information

  • First Name
    Magomedhan
  • Last Name
    Aligajiev
  • C4D Ver
    19.053 Studio
  • Interests
    CG
  1. I am not new to C4D and modeling, and I usually use the Stitch and Sew feature. But even so, something happens for the first time. Thank you for your thoughts. Here is an example of how a similar feature works in XSI. XSI.mp4
  2. I thought that it was important to know to everyone who is engaged in the modeling of complex surfaces with high accuracy. Often faced with the fact that after a while my model was no longer symmetrical and accurate. It turns out that if you often use the optimization function, point shifts and surface distortion occur. I have a number of points from two sides at some distance. When using the optimize function, I expect that they will be sewn in one row exactly in the middle. But this is not happening. https://dl.dropboxusercontent.com/s/4wula9n77tblrfc/2018-11-28_13-30-37.mp4 https://dl.dropboxusercontent.com/s/jkjqaayo3l32i5c/2018-11-28_13-43-54.mp4 The same problem occurs when using the Connect object and its weld function. Scene.obj Scene.mtl
  3. Usually snapping to the work plane works well. But if you assign a custom work plane relative to an object in the scene or polygon, the snapping to points and lines of the work plane in orthogonal views stops working correctly. You need to create any object in the scene. Press C. Select any polygon not perpendicular to world axes. Apply the command Align Workplane to Selection Enable snapping and activate the following items: Workplane Snap; Grid Point Snap; Grid line snap Attempt to bind an object or a point to a working plane on any viewport except a perspective one. https://dl.dropboxusercontent.com/s/yu0qgjcg4omtjku/2018-11-14_23-20-57.mp4 P.S I draw your attention to the fact that the snapping in the perspective viewport works, but does not work on orthogonal views when the working plane is changed.
  4. Hello ! I think I found a bug. You should do this: Turn on interactive work plane mode and then hover over n-gon. On simple polygons everything works well, but not on n-gon. This greatly hinders the modeling. https://dl.dropboxusercontent.com/s/z1aty1scc531dex/2018-11-14_20-02-09.mp4
  5. MHan

    Node based materials repository

    Hello to all . Today I worked on the effect of dispersion in glass. In Blender, I was able to easily get the result. Attempting to repeat in C4D ended with the fact that I did not find at all the opportunity to mix several materials. In the example with Blender, I mixed three BSDF refractions with different colors, IOR and roughness. After added another BSDF reflections. As a result, received a glass with a dispersion. P.S I would like to know if this is a time limit or will it be impossible to mix different types of BSDF with this system of nodes?
  6. I was faster than everyone)) ZModeler https://youtu.be/ig2WROzB_ho 3D Max https://youtu.be/EjKNBruuVfg
  7. I once read a thread on the forum polycount.com where there was a battle of ZBrush vs 3Ds Max. For me it was unexpected that ZModeler Zbrush was very fast. But the user 3ds used scripts. After a bit of thought, I decided to test the theory about combining the best of the two worlds inside C4D. I did it in 53 seconds, without using plugins and scripts.C4D Win !
  8. MHan

    Nodes == Fabric Engine?

    I, too, find some external resemblance to ICE as in XSI. If you look closely, this is not just a material system. There are nodes of mathematics and some other things that say that it will be much more than just materials. Probably Xpresso in the next version should be replaced. It would be ideal if there is an opportunity to work in the same editor with materials, object topology, particles and character animation where there will be no problems with priority.
  9. I have a problem with the 27" 4K display (3840x2160) After increasing the font size, some interface elements break. For example, sliders, they remain narrow In C4D all looks small 1 https://drive.google.com/file/d/17lCXUTd3mpp30Qds6sq2V4a3k6f4gnnl/view?usp=sharing 2 https://drive.google.com/open?id=1rrdSWuUFswVRcS5dI1jn4JcPEl0QvOew ; or blury https://drive.google.com/open?id=1ZK6tWKjYb0bB_m0pg1utHi1tVXMtoKh1 Maya works fine https://drive.google.com/open?id=1lXAPNIzp9roQ4NRXGtFHze3pHh-5D2k1
  10. This is not a bug, but a weak functionality of tools. Cinema4D is unfortunately very weak for modeling. Primitive bindings force you to do ten manipulations against one in 3DMax or Maya. Many times have been asked to make normal bindings working independently of the axis of the object. The only solution I found was to press Shift when hovering over the point to which you need to snap. http://take.ms/rSxj7 P.S It does not always work.
  11. Previously, this function only works with objects. Now it seems that for any selected tag. It is necessary to remove all the selection from the tags, then select the object in the viewport. After in the objects manager use the function - scroll to first active object. MAXON must fix this function.
  12. MHan

    AMD's Radeon ProRender.

    The best solution for me is Corona render. It is much faster and still very simple, even easier and more convenient than the Physical rendering . They always have advanced development and they do not need to wait for the SDK from third parties. Corona supports TR and at the same time it is completely free at the moment. The other day they became part of the Chaos Group and we already got a Vray DMC sample inside Corona in the daytime assemblies. So we are expected to have more innovations in the near future.
  13. I fixed the link . https://monosnap.com/file/ZJPv1cX0h0TIJvQDfYH7DLRVqD0Cv1 Yes, I suspect that MAXON knows about these things. I hope my information and file will simplify the understanding of the problem.
  14. I have a suspicion that it cuts the knife, depending on the angle of the camera to the surface of the polygons. When I put the camera perpendicular to the surface of the polygon, the knife works correctly. https://monosnap.com/file/ZJPv1cX0h0TIJvQDfYH7DLRVqD0Cv1 It's strange that the quantize step function is not available for Line Cut and Plane Cut . I think that the guys in MAXON should have anticipated this. In Loop / Path Cut, the quantization step function looks great. The Plane Cut tool also does not have the function to automatically switch the cutting plane direction. Knife.c4d
  15. MHan

    Research C4D modeling and

    I do not expect much from Maxson, but they need to do something with modeling. All 3d applications have a non-destructive modeling - Max, May, Modo, Houdini, but not Cinema 4D. It's just a proposal that will benefit everyone. If they do not need it, then it's much less necessary for me, I have a 3dmax :)

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