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MHan last won the day on September 4 2018

MHan had the most liked content!

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About MHan

  • Birthday 01/24/1986

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    19.053 Studio
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  1. I want to connect a picture to - Subdivision Level . In the end, I would like to receive an adaptive subdivision level. My attempts to realize this did not lead to the desired result. Is it possible to do this?
  2. I'm not entirely sure where this error is. When using the Physical Render and the remapping function in fields, the cloner is not working as expected. https://dl.dropboxusercontent.com/s/pl97yfc9c3lefvl/MAXON CINEMA 4D 2019.03.12 - P.S Spheres do not disappear because the Render Perfect option is used.
  3. You can read this paper. It shows a lot of tests with AMD and Nvidia. And I was surprised that Nvidia GPUs are even better for Pro Render. https://techgage.com/article/amd-radeon-prorender-performance-oct-2018/ I downloaded the version of the plug-in on my 3dmax, it is slightly superior to what is in C4D. There are more BSDF that can be mixed and create complex materials. Displacement supports adaptive mode. There is also a denoiser. In any case, there is still a lot of work to make it a production renderer. And I hope MAXON and AMD will not throw it in the trash as it happened with Physical.
  4. Some more tests Fstorm 30 min Prorender 7 hour Maybe the other day I will set up the scene in a blender, and then look at the speed of Cyclec.
  5. I recently tested Pro Render. The test scene is a fstorm benchmark. Rendering time 4 hours on Nvidia 1050. The problems that I have identified. The problems that I identified. Displacement takes up a lot of memory because it uses old subdivision algorithms. Displacements in Octane and Fstorm do not take up much memory and are calculated in real time. A big problem was the small light sources - pay attention to the LEDs in the fan. ProRender was unable to clear the noise from these small light sources. Statistic Prorender without displacement 1892 mb Statistic Fstorm with displacement 0.780 mb Fstorm completed the calculation in 20 minutes. Prorender rendered 4 hours. I hope in R21 there will be some progress in terms of improving the algorithms for rendering small light sources, displacement and memory saving.
  6. I'm not sure that the problem with the materials is an error. Perhaps programmers simply forgot to add this feature to new types of materials. Old PBR stuff still behaves as expected. But strange things happen to bevel. Sometimes it turns out to choose parts for adjustment, but most often nothing can be chosen. I liked this feature.
  7. https://dl.dropboxusercontent.com/s/prlph6edr37nzd8/2019-01-26_16-37-18.mp4 The bevel in the R20 does not work as expected. For example, in R19, after applying the bevel, we can hold down the CTRL key, select some details and change the values.
  8. I am not new to C4D and modeling, and I usually use the Stitch and Sew feature. But even so, something happens for the first time. Thank you for your thoughts. Here is an example of how a similar feature works in XSI. XSI.mp4
  9. I thought that it was important to know to everyone who is engaged in the modeling of complex surfaces with high accuracy. Often faced with the fact that after a while my model was no longer symmetrical and accurate. It turns out that if you often use the optimization function, point shifts and surface distortion occur. I have a number of points from two sides at some distance. When using the optimize function, I expect that they will be sewn in one row exactly in the middle. But this is not happening. https://dl.dropboxusercontent.com/s/4wula9n77tblrfc/2018-11-28_13-30-37.mp4 https://dl.dropboxusercontent.com/s/jkjqaayo3l32i5c/2018-11-28_13-43-54.mp4 The same problem occurs when using the Connect object and its weld function. Scene.obj Scene.mtl
  10. Usually snapping to the work plane works well. But if you assign a custom work plane relative to an object in the scene or polygon, the snapping to points and lines of the work plane in orthogonal views stops working correctly. You need to create any object in the scene. Press C. Select any polygon not perpendicular to world axes. Apply the command Align Workplane to Selection Enable snapping and activate the following items: Workplane Snap; Grid Point Snap; Grid line snap Attempt to bind an object or a point to a working plane on any viewport except a perspective one. https://dl.dropboxusercontent.com/s/yu0qgjcg4omtjku/2018-11-14_23-20-57.mp4 P.S I draw your attention to the fact that the snapping in the perspective viewport works, but does not work on orthogonal views when the working plane is changed.
  11. Hello ! I think I found a bug. You should do this: Turn on interactive work plane mode and then hover over n-gon. On simple polygons everything works well, but not on n-gon. This greatly hinders the modeling. https://dl.dropboxusercontent.com/s/z1aty1scc531dex/2018-11-14_20-02-09.mp4
  12. Hello to all . Today I worked on the effect of dispersion in glass. In Blender, I was able to easily get the result. Attempting to repeat in C4D ended with the fact that I did not find at all the opportunity to mix several materials. In the example with Blender, I mixed three BSDF refractions with different colors, IOR and roughness. After added another BSDF reflections. As a result, received a glass with a dispersion. P.S I would like to know if this is a time limit or will it be impossible to mix different types of BSDF with this system of nodes?
  13. I was faster than everyone)) ZModeler https://youtu.be/ig2WROzB_ho 3D Max https://youtu.be/EjKNBruuVfg
  14. I once read a thread on the forum polycount.com where there was a battle of ZBrush vs 3Ds Max. For me it was unexpected that ZModeler Zbrush was very fast. But the user 3ds used scripts. After a bit of thought, I decided to test the theory about combining the best of the two worlds inside C4D. I did it in 53 seconds, without using plugins and scripts.C4D Win !



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