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hebeinpj

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  • Content Count

    30
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Profile Information

  • First Name
    Peter
  • Last Name
    Hebein
  • C4D Ver
    R18.039 Studio
  • Location
    Chicago
  • Interests
    Animation, modeling, motion graphics

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  1. Hello1 I'm not sure if this is the place to be looking for someone, but I thought it wouldn't hurt! I am looking for someone to help me rig a simple stylized character with a full body rig and minimal facial rigging. Thank you for your time! Peter
  2. Hello! I am trying to create a simple animation of a package opening, like someone ripping of the top of a candy bar. I am wondering how this would be possible! Thanks so much! Peter
  3. Hey C4D-ers! I have a bit of a conundrum. I am trying to get a cloth to spin around a washing machine, and I am having a problem with self collisions. I have self-collisions checked, and polygon collisions set pretty high. It still seems to be colliding. I am wondering if anyone knows what this would be! Many thanks in advance!
  4. Hello C4Ders! I have a quick question. I have a character I am working on, and I want to have the eye blinks "pop" on. So , I have the eye texture and then I also have the skin texture. I believe this is an expresso question. I have been trying to figure it out and cannot. I have tried two different materials with a condition node and user data switch, I have also tried using the multi shader attributes to no avail. I hope this makes sense and hope someone can help out! Much appreciated! Thanks, Peter
  5. Hello C4D'ers, I have a crane that I am trying to rig the cable on. I have tried joints, and dynamic ropes, but nothing seems to be getting me to where I want. I just want the crane to swing in slowly, and have the cable drag the letter dynamically dragging on the hook. I hope this makes sense? If you need a better clarification, please let me know! Thanks, Peter
  6. CBR, Wow, thank you. I need to do more research on that. I seems above me, haha. I hope the above tutorial goes into instancing geometry Peter
  7. Awesome! Thank you. I will give this tutorial a shot and see what I can do!
  8. Hello C4D'ers, I am trying to make a dynamic mop, in which the strands of the mop will follow the mop handle as it moves, and the strands will collide with each other and other objects. I could really use some help on this! Thank you for your time! Peter
  9. Hello, I have been trying different techniques and none seem to get me an appropriate result. I am trying to have some objects fall into a cup, and float. i.e ice falling in water, or spheres falling on a plane and have it ripple? I believe this is possible with real flow. I am wondering how possible it is with just c4d and xpresso? Thank you for your time! Peter
  10. Hey guys! I have (what I hope to be) a pretty easy question that I can't seem to get a grasp on. I have a rotating object, say a sphere, in cinema, and I want to have another object, a plane, counter rotate as the sphere spins, while being a child of that parent(sphere). Please let me know if you have any ideas! Thank you! Peter
  11. Wow, Thanks for the quick response guys! I will be checking both of these out, and let you know how it works out! The expansion of the rail is the major issue, and then getting them to animate with one controller, but that is not too pressing. I will put this to work. Thanks again!
  12. Hello C4Ders, I have been trying to replicate a project I saw, where a railroad track is being built on, as it moves across screen. I am having a difficult time coming up with a solution for this. I want the track to expand, with the end of it bent up, to make it seem like it's constantly laying track, as well as the railroad ties appearing in place. I have some methods for doing this, but I cant seem to get the bend to move along with the rest of the rack that is expanding. I hope this makes sense. I will include a still. If you need anymore explanation, please let me know. I know it will have to be something with xpresso, I just am not sure. thanks in advance! Peter
  13. Hello all! I have been working on another part of a scene. I am trying to have some cement pour and fill a mold of the letter "E" I am including my scene file. I feel I am pretty close, either that or completely far off haha. I don't have x-particles or real flow and i feel these would be great for this effect. I am using a cloner with rigid dynamics and a metaball. I am not sure if this is the proper way to go about this or not. As you can see in my scene file, the "cement" pours, but just slides off the mold. I have the friction ramped up and also the mold set to static mesh. I'm not sure whatever parameters it could be. Thanks for your time, Peter cement_pour.c4d

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