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hebeinpj

Regular Member
  • Content Count

    41
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Community Reputation

4 Noble Beginner

About hebeinpj

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Peter
  • Last Name
    Hebein
  • Location
    Chicago
  • Website URL
    https://www.peterhebein.com/

Cinema 4D Information

  • C4D Version
    R18.039 Studio

Hardware Information

  • CPU/GPU
    Intel/AMD

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  1. Hello C4Ders, I am a member/CG lead for a film club in East Texas. We are a nonprofit club based on growing skills and helping others out to advance their skillsets and grow as a community. We want to help people get the experience they would like or need; while also having a lot of fun and nerding out a bit, okay A LOT! We are locally based, however for our CG/VFX crew we are looking locally as well as for remote artists. CG artists, Animators, Riggers, Modelers, VFX artists, etc. are all welcome to join our crew of misfits. We are currently focused on making short films. The CG department on the other hand is rather new, and we are looking for a wide range of skills to have fun, grow, learn, get experience, etc (myself included). Please reach out to me if you have any questions and we can discuss further about the club! Best, Peter
  2. Hello Bezo! Thank you so much! That did it. I appreciate the help and the compliment!
  3. Hello C4Der's, So, I have a character with textures that renders fine in the standard renderer, but when i switch to the physical renderer, the textures are pixelated when i render from the exact same camera...I want to be able to use DOF and i have never had this problem before. Thank you for your time! Peter
  4. Thanks for the responses guys, I will upload the scene file as soon as possible! Yes, unfortunately I can't upgrade yet.I have tried Realflow and that also did not give me what i want.
  5. Hey there C4Ders, I am trying to create a liquid simulation, where mustard is coming out of a mustard bottle as a liquid and then forming letters on an object ie a burger or hotdog. I have tried a few attractor tutorials, but it's not giving me exactly what I want... Thanks for your time! Peter
  6. wowww.... Bezo... thank you so much... I was seriously over thinking it, exactly what i needed thank you!
  7. EXACTLY what I need! Thank you, and sorry for the uber late reply! Much appreciated!
  8. Hello C4Ders, I have been scouring the internets for a tutorial on something I believe to be simple. So, I have rigged a character, but I have an "eye open" object" and a "blink" object, and i am needing a simple switch to switch between the two to animate easier, basically a switch that will toggle one visibility on of one object and turn the other off, and vice versa. I hope this makes sense! Thanks for your help! Peter
  9. Hey guys, I'm kind of in a tight spot. I am trying to recreate this effect in c4d basically as a template, to swap out the video. I am having difficulty making it more random with the cloner, or if someone has any other idea. Please let me know! Here's the example: https://www.pond5.com/stock-footage/109248/patriot-stadium-crowd-flip-cards-england.html Thanks a bunch!
  10. Hey C4Ders, I have been trying to create a text animation basically, where you can animate the number going up, like I want to count up years and I was trying to link it up with xpresso, but can't seem to get it. I hope this makes sense I'm thinking a slider control that allows you to animate the years from a start and End time? Thanks! Peter
  11. Hello1 I'm not sure if this is the place to be looking for someone, but I thought it wouldn't hurt! I am looking for someone to help me rig a simple stylized character with a full body rig and minimal facial rigging. Thank you for your time! Peter
  12. Hello! I am trying to create a simple animation of a package opening, like someone ripping of the top of a candy bar. I am wondering how this would be possible! Thanks so much! Peter
  13. Hey C4D-ers! I have a bit of a conundrum. I am trying to get a cloth to spin around a washing machine, and I am having a problem with self collisions. I have self-collisions checked, and polygon collisions set pretty high. It still seems to be colliding. I am wondering if anyone knows what this would be! Many thanks in advance!
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