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About ghita

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    Cafe Ronin

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  • C4D Version
    R18.048 Studio

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  1. Hi everyone, I have a scene where I'm trying to have multiple pyro clusters (with different globals and properties such as volume, shape etc), and which I have added to different objects with the help of a particle geometry and matrix. I've assigned them to different thinking particles groups, yet when I apply the different pyro cluster shaders to the objects in my scene and render them, I get the same look for all of them. I have the same issue when trying to re create fire and smoke. Anyone able to help me out here? Thanks in advance!
  2. Thanks a lot for your help! Following your advise and looking at your image I managed to get something closer to what I want.... although when it stops the camera movement is still really sharp... while I managed to obtain a smoother transition when the camera accelerates again. Here's my setup, is this right or am I still missing some steps? Am I right in understanding that to get longer ease in and out times I need to drag the black handles more? Thanks again!
  3. Thanks a lot for your help but I think I didn't explain myself very well. What I would like to do is to have the camera gradually slowing down until it stops and then gradually accelerating again... I don't want a sharp stop... When I tried doing a linear interpolation/ opened your file, the movement seems very sharp...I need the opposite effect.
  4. Hi all, I'm really struggling to understand how F- curves work and I would be so grateful if anybody could help me... I am working on an animation where my camera is moving at a constant speed, when it approaches the target object it should slow down and stop for about 2 seconds, to then slowly accelerate again (F 2240- F 2300). I tried watching tutorials to get a better understanding of how to ease in and out the movement, but unfortunately I didn't get far... I'm attaching a simplified scene, if anyone could edit it for me or send me a screenshot on how to do so it would be very much appreciated! Thanks in advance! ease in and out simplified scene.zip
  5. Unfortunately I tried restarting the software and still encounter the same issue, only with this specific scene. I will be contacting MAXON to see if there is a bug within the project.
  6. Hi, I've been working on a scene which I have also rendered a few times to test and Picture Viewer was working fine, but now when I try to render a frame with same exact settings Picture viewer doesn't seem to be able to render the frame any longer. Screenshots of my render settings and picture viewer window attached. Any help would be very appreaciated. Thanks! Drag files here to attach, or choose files... Max total size 4.93MB Insert other media Uploaded Images
  7. Thanks everyone for the helpful suggestions!
  8. Apologies I didn't think that a missed capital letter would bother, from now on I'm going to be careful and "capitalise each post so that the forum looks as beautiful as it can". Thank you for the heads up but atm what I am concerned about is understanding how to get about this animation, texturing and the look is secondary, as it looks this way because it was imported from Rhino...
  9. HI, I'm trying to recreate a short animation where the doors of a wooden box open thanks to a SOSS concealed hinge system. I managed to model it but I am really struggling with animating it... I can't figure out how to have the rotation happening on the 4 pivots axis. instead of only one rotation hub.. I'm attaching both screenshots and a simplified scene. Any help would be massively appreciated. Thanks! SOSS HINGE SYSTEM.c4d
  10. Hi, I'm working on a scene where my camera dives into a stack of grains. I created this as a single capped object, but once I dive into it it appears hollow... any idea on how I could get a solid effect? Thanks!
  11. Thanks everyone for the suggestions. I tried the different options and I managed to achieve a nice result using the project spline tool inside the mesh command and first projecting a splines pattern onto the bottle and only after extruding it..
  12. Hi, I'm working on a product visualisation for an etched bottle that has a 3D decorative pattern ( see image attached). I tried using the wrap deformer but this only wraps around a cylinder shape while I would like for the pattern to wrap around the whole bottle profile. Would anyone be able to suggest a way to obtain the desired effect? Thanks in advance!
  13. Hi, I would like to create a short animation where the walls of a cell-like structure inside a grain of barley starts breaking down as the root and shoot start growing inside it (please refer to pictures attached for visual reference). Would anyone please be able to recommend a way around it? Thanks a lot!
  14. Apologies for the maybe silly question, but what is a gizmo, and how could I adapt its size? I tried doing as you adviced and I managed to get the liquid to flow from lots of circles but both the overall size of the fluid and shape of the emitter are wrong ( I would like for the emitter to be round... Attached is a screenshot to better explain. Thank you very much again!

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