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Pucette

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3 Noble Beginner

About Pucette

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    Pierre
  • Last Name
    Tessier
  • C4D Ver
    R18.048 Studio
  • Location
    Montréal

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  1. I tried this, but it's not working well. Any other idea?
  2. It's been a while since I've modelled. I forget the technique on how to close a loop end, as shown in the images. Can someone refresh my memory? Can.c4d
  3. Can someone tell me where I can find a FULL course on character rigging and animating? I've looked at several options, including Cineversity, but none really take you from beginning to end. There seems to have several workflows and techniques, which also depend on software release. It is getting confusing. I'm ready to dish out a few dollars if I have to. Thanks.
  4. Thanks! Softbody is a good solution, I think. If you have the time and desire, could please quickly explain how you did this? I'm not familiar with Softbody. What is the Connector for?
  5. I'm trying to simulate Santa's hat with a cloth tag. A need to be able to animate the hat moving around when Santa turns his head. I've added stiffness to the hat but it still crumbles down. In addition, I've added a constraint tag to the bobble, but it's not following the hat. Any advice? Hat.c4d
  6. I animated a camera going through glass and after rendering, I realized the image is "jumping" when going through the glass. Anyway to prevent this? Thanks.
  7. On more question. This is the video I have on my Mac Pro. Don't know if it's considered a "good" card. What is your opinion? AMD FirePro D700 6144 MB
  8. Thanks Fastbee, this is very helpful. There are so many ways of doing this, with so many available renderer, it's just crazy.
  9. I'm working on my very first short animation of an indoor scene. The file size is now huge and rendering will take forever, around 15 minutes per frame. I'm using C4D's standard renderer. I'm looking for ways to speed is up a bit, and I was thinking of not using Global illumination. How much does it actually bring to the scene? It doesn't have to be 100% realistic since it's more of a cartoon animation. Thanks for your input.
  10. Here's the scratch image that I used. The other texture can be any texture of a metal. Thanks.
  11. I've created a texture to simulate worn edges on objects. It works well when the objects are not in a scene. But when I put them in a scene (see pict), the resulting render is very different. I'd like to know what is going wrong here. I've also posted the C4D file. Archive.zip
  12. I added the Phong tag and it solved the problem.
  13. Tried it, but did not fix it! When I select broken phong edges, nothing is selected. So I'm not sure there are broken phong edges. How do you add a phong tag?
  14. All of a sudden, subdivision surface is giving me some funny pixelated, not smooth surfaces. Never seen this before. Can't find out why.
  15. Actually, I did create a Use Data which I set as a Driver. Then I selected all of my animated morphs and set them as driven. It looks like it's working fine. Thanks

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