Cinema 4D Plugin
Cinema 4D Plugin

tinefuzine

New Member
  • Content count

    29
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2 Noble Beginner

About tinefuzine

Profile Information

  • First Name
    Tine
  • Last Name
    Sraj
  • C4D Ver
    R17.055 Visualize
  1. Oh, ok. Thanks!
  2. This is the result. So I have to change Photoshop version or use different tools to prepare it? I never did this before but it doesn't look right. Do you use the Nvidia texture tool?
  3. Hi, This is a question about Photoshop, but its just a phase before cinema, so I thought of asking this here. If this is not ok, I am sorry and will delete this question. Is normal texture suppose to have raster like look on zoom in? It does that in Cinema afterwords also. Am I doing something wrong here?
  4. Amazing explanation and very clear directions. Thank you so much for your time, you are a really great teacher this really helped!
  5. I solved it! It was easy, someone else had help me understand so it's done, no need to help, thank you! Tine
  6. I did it with paint setup wizard but I lost it in the process of constant editing I guess. I just had to click red "X" in material, easy. Thank you. Picture for those who are noobs like me :)
  7. Hi, After I position my islands I can't save the texture. I never had this problem before since I never tried this technique of positioning Uvs. Any ideas how to fix this?
  8. It did help a lot and I was doing quite a lot of practice trough the weekend on this subject :) I hope you don't mind if I ask you another question. I cant save my texture on any window no meter what I tried. I never had this problem before.
  9. Thank you!
  10. One more thing, how do I create new texture view?
  11. FAQ

    Hi all, I think it would be really cool, fast and useful tool to have a button "FAQ" inside every group with picture-supporting explanations for FAQ because I guess there are at least some of very similar questions but are hard to find answers with 20.000+ inside every group and 80.000 inside beginners group, and kind people who knows the answers wouldn't spent time on explaining same thing over and over again. Don't get me wrong, I am looking this from beginners point of view. I would be happy to see what others thing about this? Best, Tine
  12. I can't thank you enough for taking time to show me this, I was completely in the dark, you are the man Bezo!
  13. Hi, I was talking about this with some of the guys here and they were kind enough to point me in the right direction. I searched on for more answers and I found this step by step method and have been struggling for days now and still can't seem to get my head around it. Its about how to putt all objects (2 or more) on one texture sheet like in the attached image but end up with separate objects. Problem starts with point 1 forward. Is there someone who understand this and can break down this on a picture level for us noobs? Please. 1. Place your objects under a 'Connect Object'. 2. Create a second Texture view and drag and drop the Connection Object on the canvas. Lock it. It will show all UV off the objects under the Connect Object. 3. Edit the UV's' of the siblings on the default canvas by selecting them. 4. Monitor the result on the second Canvas. 5. If you're used to a tablet it shouldn't be to hard to get used to.
  14. Cool, thank you both for your help!
  15. Hi, is there a trick to cover this line of UV merge?