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    R17.055 Studio
  1. Hair animation is freezing C4D

    Just now seeing these replies guys, as I'm working on another deadline that's little more urgent. Just want to say that there's a lot of invaluable information here. Obviously a lot of it related to my misuse of scale. It's obviously something VERY important and I appreciate you guys illuminating me on the subject.. thx ABMotion for all the ideas and pointers and thank you rector for the file
  2. Trying to do a simple "pre-animation"

    Also Just watched the vid while rendering.. very good to know regarding disabling the skin and then setting bind pose etc
  3. Trying to do a simple "pre-animation"

    Man, that's a good idea that seems like it would work.. Just rendering out the eyes where they need to be and overlaying that in post.. Soo, in talking w you yesterday I got the character imported correctly to match w the emitter, and when I nulled them together I was able to import it into my (large) scene and everything works to scale great.. So I haven't watched the video but it seems like a useful video I've checked to watch later. Now I'm just trying to wrap up a project I'm on deadline for.. and with that said the idea of scaling down everything seems little daunting just to wrap up these last couple of scenes.. And with THAT said I'm sure I've wasted NUMEROUS hours having everything so big. Navigation has been more of a pain than it should have been but I guess I chalked that up to some of the hi poly elements I have going on. It's funny learning C4D for a year or so and learning so much but also having so much to learn about the fundamentals
  4. Trying to do a simple "pre-animation"

    I understand, but I have animated and rendered numerous scenes from this project file. And what you're seeing will be taking inside of that same project. file w big mountains and highways. So unless there is a way to magically downscale everything relative to everything else in the scene I'm all for it. I'll be mindful going forward but if there's not a relatively easy fix it is what it is for right now. I've tried animating the individual nodes but they always snap back into their original place
  5. So I have a character doing an animation.. All's I'm trying to do is make his eyes be looking down before the animation starts. I've tried keying the rotation but it always reverts back tp looking straight ahead.. I also tried constraining them but anytime I do that the eyes disappear completely. I'm sure there's a hierarchal issue I'm missing but I can't seem to figure out how to do this simple action.. Sorry for the clipping . I took it from a much larger scene https://www.dropbox.com/s/v0hj7qzt39ktsgy/civil eyes.c4d?dl=0
  6. Relative scaling w particles + emitters

    Okay.. Really appreciate your help and thank you for the suggestions
  7. Relative scaling w particles + emitters

    I see.. Yeah I hastily tried to recreate the scene and didn't add the pyrocluster and whatnot.. Whenever I do and I make the emitter large enough to accommodate the characters size the particles seem to stay small.. My main problem is that the character is animated and it's size is keyframed.. SOO I guess I need to figure out how to make him smaller and undo the key framing possibly?.. No way to just make the emitter bigger? everything's too big?
  8. I'm simply trying to scale up both my particles (smoke) and my emitter relative to each other.. Hitting a wall as to how to do that.. Sorry the project file may need a light added.. but it may give you some insight https://www.dropbox.com/s/r92czb5ce6jxo1x/civil worker cloud.c4d?dl=0
  9. Hair animation is freezing C4D

    Thank you.. Can you or anyone else recommend what might be to make a proxy of "the head"? I see stuff for cloners and whatnot.. but I'm not using a cloner.. Is x-refs the way to go?
  10. HEllo So whenever I try to simply play the animation of the hair thatI've attached to my head, C4D freezes. I've tried lowering the hair count/root count but it keeps freezing. Not sure what I'm doing wrong so I'm opening it up to the community.. here's the file: https://www.dropbox.com/s/u46vieupil5294d/Cam 3d head.c4d?dl=0 Computer specs: I have 32 gabs of ram so I wouldn't think I should be having a problem Processor 3.2GHz 3.2GHz quad-core Intel Core i5 processor (Turbo Boost up to 3.6GHz) with 6MB L3 cache 3.4GHz 3.4GHz quad-core Intel Core i5 processor (Turbo Boost up to 3.8GHz) with 6MB L3 cache Configurable to 3.5GHz quad-core Intel Core i7 (Turbo Boost up to 3.9GHz). Memory 8GB (two 4GB) of 1600MHz DDR3 memory; four user-accessible SO-DIMM slots Configurable to 16GB or 32GB. Storage1 1TB (7200-rpm) hard drive Configurable to 3TB hard drive, 1TB or 3TB Fusion Drive, or 256GB, 512GB, or 1TB of flash storage. Graphics 3.2GHz NVIDIA GeForce GT 755M graphics processor with 1GB of GDDR5 memory 3.4GHz NVIDIA GeForce GTX 775M graphics processor with 2GB of GDDR5 memory Configurable to NVIDIA GeForce GTX 780M with 4GB of GDDR5 memory.
  11. Floor is giving weird warped wavy effect

    I will keep that in mind and isolate next time.. my apologies.. And yes that looks to be the culprit, thanks
  12. Hello I have a desert floor I've been using but now that I'm up close to it I'm getting a weird effect I wish I wasn't getting.. It happens when cube anti aliasing is on as well as gauss animation.. The first link is the movie the 2nd is the proj file thanks for any advice https://www.dropbox.com/s/l3w840vxz024uio/petrol going forward barrel view open.mov?dl=0 https://www.dropbox.com/s/vks3ebjvrdji63b/open.c4d?dl=0
  13. looping a run cycle

    I saw that.. and thank you for your reply.. researching now
  14. I've done this before but for some reason I'm having trouble looping the "right turn" of my character.. As you'll see in the file, his legs just seem to go haywire. I feel like its probably a simple answer but I'm just not sure.. thanks https://www.dropbox.com/s/n70990xg4ma0ylk/Running Right Turn-2.fbx?dl=0