Corona Renderer for Cinema 4D
Corona Renderer for Cinema 4D

Arthos

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1 Noble Beginner

About Arthos

Profile Information

  • First Name
    Arthur
  • Last Name
    Blaquart
  • C4D Ver
    R18.039 Studio
  1. I keep forgetting how to do this, for example if I have 20 objects with a vibrate tag and I want each of them to have a different seed from 0 to 19 how do I do that? Also is there a way to apply a random number without using Xpresso for any parameter in C4D? Best
  2. I've been using C4D for a while now and I use the timelime very often but every time I have to mess around with curves it's a nigthmare, nothing really make sense. Sometimes you can move keys or use beziers to do something but then the next key won't let you do that for some reason. Sometimes all the curves of your scene shows up, sometimes only the one you clicked. ALT CTRL and SHIFT modifiers seems to change behavior too, and the icons on top of the timeline make 0 sense to a rookie. Ok no more complaining, where can I learn how to use the Timeline correctly (an in-depth look would be better than a true beginner tutorial because I know a lot of stuff already)?
  3. I've tried to follow this tutorial that explain how to get the shadows and the object by doing render passes but Octane has changed so much in two years that I'm unable to get this to work. I just want the shadows of my object projected on a floor god damnit! :D. Also I'm fairly noob with this kind of stuff. Is there another tutorial out there that cover this with a more recent version of Octane? Edit: just to make things clear I have a tracked shot inside C4D with a creature running. I want to render multiple pass of shadows, AO, reflections, and of course the object, to composite everything inside After Effects later on.
  4. So I'm trying to track this shot from Google Earth, and I got very good results, but no points on the floor because it's so blend. I want to use a planar constraint tag as seen here: How can I do that? I'm guessing that I won't be able to use this tag, therefore what is the way around it? Best Edit: so I found 2 way around it. The first one is to create a plane and eyeball it's orientation to represent the floor, then you can align your objects on the plane and get decent shdaows. Second way is to totate the whole motion tracker object including the solved camera so it align with the grid, and I think that's my favorite way really even if it feel like bruteforcing. I have another question though, is it possible to select tracked points in space to delete them? Like points that are absolutely wrong.
  5. Yes it's a bit better but still limited, I'm wondering if there is a way to reframe it like I want, to use all the vertical space possible, because this is ok with a 4 legged creature but once you add more legs, arms, antenna, heads, etc, this get pretty messy.
  6. The whole CMotion windows get enlarged to Fullscreen with a horizontal stretch, but I get the same vertical length for the objects tab
  7. Wow you are an absolute beast. Thank you!
  8. Is it possible to increase CMotion Objects tab size? I'm not talking about CMotion itself but only the list of parts inside CMotion which is way too small imo. Also how come Ctrl+C Ctrol+V doesn't work inside CMotion when copying actions from one part to another? And finally one last question: If my character have 3 legs and I want one of them to go twice as fast than the other without having to eyeball the motion how can I do that (by keeping a parent relationship to the hub)? Best
  9. Again it makes a lot of sense in a software where you draw a lot like photoshop and I don't deny the performance of the tablet when writing, drawing, and selecting. My main issue is menu selection and all the clicking that tend to hurt my hand because you have to lift each time and be quite precise with it. Ha see I'm the opposite I need a huge tablet in order to be precised, I have the Large version of the Wacom Pro and it's pretty good yeah. I'm thinking about changing the pen though because the default one feels pretty cheap.
  10. Easy to do with a sphere but with an object like a rectangle or a complex shape I'm not sure where to start!
  11. Weird. Yes I got both, can share them if you need to but it's still isn't working for me and I'm pretty sure that's because the plug isn't compatible with the newests versions of C4D. I've contacted the author, hopefully he'll confirm.
  12. Feel bad asking considering the discount but are you having some kind of student bonus on top of that?0 Best
  13. Just had a look at your file, it's only an iteration problem, if you increase it to 5 and increase your sub sampling to 10 you'll get this: If you don't want to increse you sub-sampling (=iterations between frames basically) for some reason you can increase your iterations to a higher number. You had your iterations on 1, and there is no way you'll get a decent cloth simulation with such a small amount of calculation in my experience. Edit: Also increasing the number of attached belt points helps at decreasing the number of iteration therefore decreasing the calculation time, because the stretch is more spread out. But it will change the way the cloth will look obviously. Best
  14. Ok ok I kind of get your idea and this seems to be exactly what I need but there is some term I'm not familiar with: CV-Subdeformer? And what do you mean by "apply sculpt in zero level"? Best
  15. Do you know if it work with R18? It doesn't show up under my tags as it should according to the manual Edit: tried opening the example scene and got an error msg telling me that Rollit is missing, so yeah, it's not working for some reason.