Very new to C4d here. This is my first integration of animation with footage.
I am rendering a 75 frame sequence on R18 with rigid body dynamics as well as a mograph effector. When I baked the rigid body dynamics my mograph won't bake and vice versa. This results in part of my scene jumping on each set of frames rendered from a different team render machine.
I am using the physical render with 2 steps of motion blur. Each frame takes 7.5 minute sans motion blur or ~28 minutes with the blur. Low res previews on my main machine are fine, so I believe this to be a team render issue.
Any thoughts on how to get team render working on this? Would sending this to a farm like PixelPlow at least free up my machine for the day, or would it use team render and thus also be jumpy?
Here are the clips with differing dynamics: