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About gearspec

  • Birthday 03/10/1989

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  • C4D Ver
    15 Studio
  • Location
    Dhaka, Bangladesh
  • Interests
    Game Development
    Making 3D Stuff
    Having Fun

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  1. Isometric Half Life Garage

    Thanks man. I am trying to create more complex scenes with lot more livelier isometric environment, a friend of mine pointed out, there should have been oil dripping, crowbar, an old engine,steam etc. to make things more interesting. So gonna create one and see how it goes. If you have any suggestions , it would be great.
  2. Tie-X / Tie Fighter Design Study

    This is amazing. I mean ..... "mother of God" this is amazing.
  3. Isometric Half Life Garage

    Transmission element 120 (half life mod) is amazing. http://store.steampowered.com/app/365300/ The textures look amazing for source a game. I am learning valve source engine, but its pretty hard (just like everything worth in life). I am trying to make Make CS GO maps first to get started. But so much to learn about Game Design. Also need to learn so much about C4D. The only problem is even if I make a full mod of half life and put it on Steam for say $3.99 , there is a hefty investment to it. This is from Valve: https://partner.steamgames.com/documentation/source_games
  4. Aye aye, captain , lesson learned, no more triangles for me. Man I suck.
  5. I love the isometric view. I was trying to learn Game Environment design and thought why not a Half life style hot rod in a half life style "resistance" garage. Its low poly because, I was hoping to bake and import to Unity and export to Android to see what happens.
  6. Ah will redo this with qauds. I promise it'll be clean.
  7. Sorry that I didn't add the WireFrame in the original post. Also tried one without direct sunlight. Also tried from another angle that shows the back, this time with some black tinted glass and back lights.
  8. This was one of my early (2013) modelling practices. Well I found some tutorials and everybody seems to model something like a Porsche or a Lamborghini. But I wanted to model my own car and modify it a little to see how it would look. And this was the result. This is the real Image. A 2003 Toyota Corolla. Then I decided to use a white color and Render it using Indigo Renderer, which at the time was easier for me. Tried to do some creative work with the wheels. As always, I appreciate criticism and feedback. It helps me get better. Let me know what you guys think. ---- This took about 23 hours to render.
  9. Thanks man. I am youtubing more tutorials on substance painter, particle brushes and hopefully will be able to share something better.
  10. Hello guys my name is Sayem Chaklader and I am an Indie Game Developer from Bangladesh. Today I want to share my first Substance Painter work . Done in Cinema 4D then to Substance Painter and then back to Cinema 4D for the Render. Its a Fence. Love how The Last of us and Walking Dead uses fences, so I thought I give it a shot. I am doing this create a game environment for my next game, which will be in isometric view, so I think that much detailing may not be necessery, or I could be wrong, in that case, please share some advice. Download the Texture and Model from here : https://drive.google.com/file/d/0B5e8rF1kJz8eZTk2c3R6a18tV00/view?usp=sharing Feedback, advice and Criticism appreciated, I would like to get better. Also had to test inside Unity3D 5.5 to see how things looks. I really love working in Cinema 4D R10. Got hooked using a student version at my University. Where I live I don't have any people to talk to about making games and the general people who work on 3D are mostly architects for their Business projects, you guys are pretty much my only community.