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atracksler

New Member
  • Content count

    20
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Profile Information

  • First Name
    adam
  • Last Name
    tracksler
  • C4D Ver
    R18.048 Studio
  • Location
    maine
  1. Crash on every quit

    Team render isnt the issue I dont have octane How would I clean up/regenerate preference files?
  2. New file with no materials and no rig. Same issue with R18 and R19 (both studio) A_Balloon.c4d
  3. Using R19 and R18 (both studio) on a macbook pro. Every time I quid C4d, it crashes. Anyone else have this issue?
  4. Working through some balloon text tutorials from eyedesign on youtube When I run the simulation with no fillet caps, the letter acts like jell-o When I run it with filet caps, it goes crazy. I can check constrain, but that only works to a certain point with fillet steps and radius (plus the fillet caps look way more baloon like) Ive checked the settings in the video and he is not using constrain. Any ideas what I'm doing wrong? Screen grabs (from about the same frame) and c4d file attached A_Balloon.c4d
  5. Working on an animation where I would like to have the whole width of the X-Particles trails follow a spline path. I have tried "follow spline", but the particles all seem to just go to one point on the spline, not along the spline path. I have tried "follow shape" but that doesnt seem to do it. I have a spline wrap that is doing what I want, but I want the particles to go along with it, so I can make it look more liquidy in the animation. As you can see in the attachment, the particles just go up. Any ideas? I'm new to X Particles... Thanks, ad
  6. "preloading" emitter?

    Cerbera, that's it, thanks!!
  7. "preloading" emitter?

    I would like my emitter to have run some frames before the first frame in my animation, is there a way to "preload" the emitter? I Know im using the wrong word, and if I knew the right word, google would tell me... Thanks. ad
  8. bending spline wrap

    Its the hierarchy that always gets me ! Thanks a million!!!
  9. bending spline wrap

    I have a Cube being spline wrapped, on the end of the spline I would like to peel the cube up, like a paper curl so I can see the bottom of the surface. The corner I want to curl is circled in Red. I tried using the bend deformer, but that just made the cube go crazy, I just want that corner curling up.... Thanks in advance. ad
  10. Crimping plane or cube?

    Thats too easy :)
  11. Crimping plane or cube?

    Id like to run a plane (or cube) through a pair of gears and have the gears crimp the plane. I found this video that shows it in real life: Video example Any ideas on how to do this?
  12. I have a point on a path that was once the end point of the path. I added an extra point to the path "after" this point, now I'd like to have bezier handles on the point, Is there a convert points tool like in illustrator? How can I pull bezier handles from a point?
  13. compositing AE Lower third w/ C4d Model

    I can find tons of info about integrating a 3D object into a 2D scene, but nothing about integrating a 2D object into a 3D scene.... When I try and add the C4d object to AE, I cannot seem to track it. That would be the ideal solution, tracking the 3D, but I cant seem to do it. Any ideas?
  14. HI everyone, Looking for a tutorial, or help compositing a lower third element with a 3d model. I have a machine that needs to have callouts of the parts. I have an animation with similar camera moves to this: (starts at @00:34) And have the "with caleb pike" be the description of the part of the machine with a line pointing to the part it is describing. And have that element move in 3D space with the model. I know that since the description will be animated, like a lower third, the best way to do that is probably in AE. I've seen tons of tutorials about compositing a 3D element in a 2D layout, but not compositing a 2D element (like a text animation) into a 3D world, and having it track with the 3D object. Any help or direction is greatly appreciated. //ad
  15. Anyone have a recipe or material for a glowing molten metal? Something like this:

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