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pilF

Regular Member
  • Content Count

    51
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15 Noble Beginner

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  • Website URL
    www.flip.nl

Profile Information

  • First Name
    Philip
  • Last Name
    van Wijngaarden
  • C4D Ver
    R20.026 Studio
  • Operating System
    win 10
  • Location
    Ede
  • Interests
    caharacter animation, fluid sim

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  1. Here's a theory: Rizom has inside information MAXON will reveal a killer UV suite included with R21. So they drop their prize now to get you spending your Money on their product. You buy Rizom anyway. Result: kicking self. Or ... alternative theory: MAXON will leave the UV sadness for what it is in R21 (like in many past updates) but you do not take up the Rizom offer. Result: kicking self. On the other hand it's great to have good tools and people tend to overestimate a negative outcome and underestimate a positive one. I have Modo for UV but I think Rizom is a good deal. Go for it. Philip
  2. pilF

    AI and Animation

    And here's another part of the human abilities valley being filled up by ai. Researchers from the Max Planck Institute for Intelligent Systems have “developed an end-to-end deep learning algorithm that can take any speech signal as input – and realistically animate it in a wide range of adult faces. More info here: https://news.developer.nvidia.com/generating-character-animations-from-speech-with-ai/ The dataset and trained model are available for researchers on Github
  3. So here's animation #2 made for people with kidney failure. In this one Aart and Annie illustrate the do's and dont's if you have a fluid limitation due to kidney failure. It's narrated in Dutch ... but hey it has an English cc. Annie is the green one with the dress and no beard. C4D R20, Redshift and a bit of the ubiquitous Adobe tools.
  4. pilF

    Real Magazine

    Hi I just purchased Real Magazine preset by Gianni Lorusso. Anyone else played with it yet? It's very useful. Description on the aescripts site says: " Magazine preset for Cinema 4D (requires Mograph). Creates a magazine, newspaper or exercise book with all the pages you need, adjust the size, set the starting and ending configuration for the animation, flip through pages one at a time manually or automatically and much more " https://aescripts.com/realmagazine/ Philip
  5. Yes, thank you that worked. I was so close and did not try this simple step ... Philip
  6. Yes that's what I want Cerbera, how did you get the guides to behave like that? Thanks Philip
  7. Hi, I'm trying to grow fibers from a cut out vector shape (extruded and made editable). But i cannot get the guides to behave and point outward of the cardboard material. Tried aligning normals, flipping them with no effect. Anny suggestions how to improve this? paper hair.c4d
  8. Bought the Hellolux, was not disappointed. The ones Igor mentioned look great too.
  9. pilF

    AI and Animation

    That's the spirit Vizn, we should not live in fear. But we should not be blind to developments either. It might be a good idea to plan ahead a bit and ask ourselves what we want life 3.0 to be like. Animators, riggers, game devs and modellers too. Not tomorrow but in 10 or 20 years. Which is of course a reference to a very interesting book on this matter titled: Life 3.0 by Max Tegmark.
  10. pilF

    AI and Animation

    Ask the mailman:
  11. pilF

    AI and Animation

    Not too long ago, publishing print was something done by professionals with dedicated tools and hardware. Then word and pdf and laserprinters came along making it simple for people to produce their own print. Not even half as good as the professional desktop publisher would have constructed it, but it felt good enough for most users. Fastforward 10 years and you will have a hard time making a living as a freelance desktop publisher. Now imagine what could happen to professional animators if animating a 3d character becomes simple thanks to machine learning ans some limited ai. Not even half as good as a professional made animation, but good enough for most users. You can already see this standard taking shape with all the 2d movies where someone randomly wiggles a head or an tube and sells it as a character animation. For a lot of companies this feels good enough. And we are all emotion abiding humanist so if it feels right it is right. There are no holy standards for good animation. Feeling a bit more pressure yet?
  12. pilF

    AI and Animation

    Any animators out there fearing for their job yet. I mean the idea and interpretation of an animation is still key but ai is filling up the valley of human competence a bit faster then i expected ( image by Hans Moravec - see also Life 3.0 by Max Tegmark). I just found this: Few-shot adversarial learning of realistic neural talking head models. Add 9 shots of a head in different poses to a (trained) neural network and it generates a talking head in 3d space. https://youtu.be/p1b5aiTrGzY
  13. Dear square father, thank you for your generous gifts. Much appreciated. Philip
  14. walk cart.mp4 There goes Annie

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