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About Hamish

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    Cafe Ronin

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  • C4D Version
    R17.055 Studio

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  1. I have a standard 'light' object being sprayed through an emitter very fast at 20,000cm ( similar to the appearance of sparks made from welding) any pointers on how to get a slight motion blur to these? Thanks.
  2. Hi everyone, I have imported an image sequence into C4D, and completed all my normal settings to motion track in an object within my scene, in this case an asteroid in the sky of a lake. I'm seeking advice on how to best reflect my asteroid (an alpha image built onto a disk objects texture), overlaying on the surface of the lake. maybe there is some way to emulate the actual surface of the water and reproduce / bake the actual ripples into the "reflection texture' through bumps, transparency or something else? As always, any and every suggestion appreciated, as Im still in my first year of using C4D. Thanks.
  3. Thanks for the reminder @Cerbera, updated my version. And unfortunately not @natevplas, it would for sure come in handy, alas I am using R17 Studio. However, since this post I have been in contact with Mr Bowes, who has supplied me with a pre-rigged camera and has offered little tips of assistance. Anyway, I can now update my previous question: I have managed to, through various troubleshooting, successfully perform a PNG sequence Bake, consisting of 90 frames. After now understanding a little more about the varied uses of baking, I decided to bake the animation of the spheres being emitted, in order to help with workflow and in attempt to solve another problem. the linear animation of the 360 camera from point A to B is picked up in the baked PNG's, however my emitted Spheres rising up from the Blue Cube aren't. Any idea why certain animation's might be filtered out through a texture bake ? here are a few slide samples 1 / 15 / 30 / 70 note that the top of one rising sphere is present in the bake, despite the fact in the pre-baked emitter animation no spheres are visible in the first frame alone? strange... I hope this is sufficient info.
  4. I am attempting to create a very simple 360 VR animation. example: https://www.youtube.com/watch?v=6HN31bszyf8 I have read many methods in which instead of rendering through C4D with a 3D camera, you essentially 'make your own' camera. I have animated a sequence, and created a sphere which moves through it. The purely reflective material I have attached to this sphere will capture a HDRI image, which I believe I have attached to a "bake texture" correctly. Although when I click bake, the HDRI image doesn't seem to capture everything in its 360 sight, and furthermore I receive a message saying - 'Could not save Bitmap'. I've followed this method from Sean Bowes: https://sbowes.wordpress.com/2015/09/09/360o-vr-animation-with-cinema-4d/ Thanks,
  5. Okay so Im just getting nowhere now. This is as far as I can get with the TIFF ( which I have exported various ways from Affinity, including background, with/without etc). But now out of the blue another problem has decided to present itself: I'm not sure why all of a sudden my colours have Saturated themselves???.
  6. infact, that's all Im struggling with to this point, how to get my TIFF into Cinema4D...
  7. But im not sure how including the Sky into Affinity would help import my composite into C4d as a single image? (this is for an animation by the way, rather than for a still). Hope that makes sense...
  8. Thanks for the reply Cerbera. I've followed your advice and have created the image in Cinema 4D, exporting into a compositing program, in this case a free trial of Affinity Photo. I am now figuring out the best way to import my composite into my C4D scene. Any pointers for the best way to do so? C4D seems to freak out at every attempt I make to import my JPEG.
  9. I have been working on trying to perfect a realistic celestial object in some footage of the sky I have imported and motion tracked into C4D. I need a few pointers on the basics of shading and fading an object ( in this case an asteroid ) into imported said footage. I am aiming for a similar effect seen in Melancholia ( pictured ). At present, I am able to make an asteroid object, however, I need to know how to fade my object into the bright daylight background footage. Perhaps it is all possible through, Luminance, Environment, and Alpha? I am aware this would be made much easier with the compositing facilities of After Effects, Although C4D is all we have to play with for now. Thanks Spec: C4D: R17 Frames: 1156
  10. Hi Natevplas, As i've stated the Asteroid will appear as 'static as the moon'. Similar to how the planet is presented in the film "Melancholia". So yes, it will appear as a moon. My After Effects has went out of date so sadly I can't afford to update it, which is annoying as it would have all of the compositing tools I need. Therefore Im trying to do this solely from C4D. the closest I have managed to progress toward my desired effect is applying the pre-suggested environment tab with "fog" enabled. It's still a way off, but here is the latest screenshot my next plan is to import the Asteroid as a 2D picture, as opposed to holding a high Subdivisioned / polygon count shape inside the motion track - As this should stop anti-aliasing. If you have any advice on simple tricks when it comes to importing 2D images and how you can composite them against footage that would be helpful. Thanks for reading. Hamish
  11. Great, an improvement for sure, Here it is resized and with an environment with fog. It wont allow the intensity past 100, but I'll keep playing round for now. Thanks very much for your quick replies
  12. So this is slightly different as the District 9 Ship is already inside the atmosphere, but we still have this softening from the clouds at the apex of the ship, which would be handy to learn how to recreate... I must also point out this is a project with imported footage, which has been motion tracked, so regarding your suggestion on creating a sky map Im not sure how that would offer help for allowing a shape to fade? thanks H
  13. So I won't need to key frame any details when it comes to the shadows as everything will be constant, like the details of the moon. And I have just tried playing around with the intensity and colour of the shadows from my light source. However nothing is actually happening. I've never before managed to change the colour of a shadow. Plus, even if I did manage to change the colour of the shadows, it wouldn't make the hidden shadowed part of the asteroid essentially 'disappear' into the sky which is the main goal I guess..
  14. Hi, thanks for the quick reply. Quite simply I need to turn the shadow from my infinite sun transparent. As it stands i have the sun light source and have made a further ambient lighting with 10% strength to make up for further light sources as you mentioned like the sea. Do you think there is a tag available to drop over a third light source which would render all objects it reaches to become transparent? furthermore I tried turning the texture transparency on, but then I can see through each ridge of the Asteroid's mountains. Also It is worth mentioning within the project that this Meteorite is supposed to be three weeks away from impact, so it will just appear as static as the moon does throughout shots. Is there any more info / screenshots from the program you need? ta H
  15. I'm rendering a quick 30 second beach daytime shot and have motion tracked my model of an asteroid approaching in the sky. All of my materials and textures are fine, but I need advice on what the best method is to finally shroud the asteroid shadow into the same colour as the bright blue sky. I have tried searching through the shadow properties under the infinite light I created to recreate sunlight. During the daylight we can't see the dark side of a crescent moon, the shadow falls into the colour of the sky. I've seen it done easily in Photoshop, although this is hard for me to figure out in my C4D (R17). If you know of any other worthwhile tricks or methods about how to composite something of this nature then please do inform, Thanks.
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