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Hey guys, check out new PolyGnome tool for Cinema 4D from our long-time member C4DS. You can find PolyGnome in our Store and we hope you like it!! :cowboypistol:


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About nastiakos

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  • C4D Ver
    R18.048 Studio
  1. making moulding

    Oh it was so easy thank you so much! i just did not think about this button :)
  2. making moulding

    thank you for your reply, but i cannot find anything like enabling axis button in here. Where it has to be located? I was searching under sweep parameters. Could you explain a bit more?
  3. making moulding

    Hey guys, I started making cornice (moulding) for building and faced the problem that can not regulate profile orientation of this :( I did a profile and did a path to put this profile but it worked really weird (i attached a pictures) Can anybody help me to solve this problem? I would appreciate any help :)
  4. maxwell grass

    It works!! Thank you so much! :)
  5. maxwell grass

    thank you, I will try ! i thought that it have to be only procedural maps :)
  6. maxwell grass

    yes, sure I wanna make gradient from root to tip and also surface gradient, like here
  7. maxwell grass

    Hey guys I was trying to make maxwell grass in cinema at the first time and faced the problem that there are not procedural maps in maxwell material editor. In nextlimit support is saying that for making gradients colors have to be used gradient procedural maps but i totally can not find them :( Does anybody know how to solve this problem? I'm pretty sure that here has to be a simple solution but can not find it I would appreciate any help
  8. making clones dissapear

    it really works! Guys, thank you so much, it saved me a lot of time
  9. making clones dissapear

    thanks for your reply, it's realy weird, it seems that cloner does not work as a child of subdivision. I though problem in displaying in viewport and tried to render, but all the same.
  10. making clones dissapear

    hi everyone does enyone now how to make some clones dissapear? I've looked throw a couple tutorial whith using mograph selection and plain effector, but this does not work if i have subdivision surfaces inside cloner.
  11. render time optimizing

    oh, so easy, thank u! before i just turned it off from viewport and render, i think it calculated but was not visible, maybe that's the reason
  12. render time optimizing

    hey guys, Is there a way to set a camera do not calculate hidden object? At first frames i've got just a couple small oblects and every preview i'm waisting time waiting render preparing, and this already blow my mind. I'll appreciate any help