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  • C4D Ver
    R17.055 Studio

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  1. Bah, I feel dumb :) Thanks Cerbera.
  2. It's already set to as guides. Scene file attached. Hair_Tentacle.c4d.zip
  3. I have created a tentacle using the Generate - Type - Circle option on a hair object and used to Thickness options on the hair material to get the shape I wanted. All is good in the viewport, but when I render the tentacle becomes a fuzz ball. I can sopt the hair by disabling the Sub D, but then I don't have the desired mesh smoothing. Is there a way I can render the single hair that is my tentacle, but not render any other hairs (whilst under a sub d)?
  4. Thanks for the reply Cerbera, but I have spent the last hour experimenting with the object size and the setting (including metaball tag) but all I end up with is a ferroro roche or a sphere of partially melted maltessers. There appears to be no setting combination that will retain any kind of definition. Ideally I want the displaced mesh to not deform at all until it comes in contact with another mesh. I guess I need the meta part, but not the balls :)
  5. I am trying to create something relatively simple, yet I cannot get the desired results. I have 2 spheres each with a displacer deformer that creates an undulating surface (animated). The problem is that I want to use metaballs so that the 2 spheres merge together. As soon as you apply the metaball the meshes are smoothed. The only way around it I can see is to use a displacer (or texture with displacement) on the actual metaball rather than the elements within it. However, when you animate the spheres, they are travelling through the deformer rather than the deformer sticking with each sphere. Any ideas?
  6. I have rendered my files to an EXR. This time I managed to render the files as separate passes as I didn't have "Multi-layer File" ticked. Is there a way to save out a multi-layer file from the Picture Viewer? I can see all the images and layers but when I try to save an EXR file out from the Picture Viewer it is not multi-layered. R17
  7. Markytron

    Scaling displacement

    Perfect, thanks for that.
  8. Markytron

    Scaling displacement

    Hi all I need to scale some objects that have a displacement noise deformer, and turbulence in the texture displacement (both animated). The problem i am having is that when I scale the object (a sphere) the displacements aren't scaling with it. I have tried the "stick texture" tag but that didn't appear to do anything. Any ideas? Many thanks I am using R17.