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videohead

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Profile Information

  • First Name
    Matthew
  • Last Name
    Galvin
  • Location
    United States

Cinema 4D Information

  • C4D Version
    R18.039 Studio
  1. I found this post from 2015 and it seems to fit the bill as far as what I want to accomplish. https://lesterbanks.com/2015/07/rig-animations-slider-pose-morph/ 1) fairly easy to get the basics working (PoseMorph with basic expresso) 2) Adjustable and more flexible than just raw keyframing and dealing with all of that 3) Range mappers for some additional extensibility 4) He has a sense of humor, which is more than I can say for anything at Cineversity 5) Doesn't waste a bunch of my time with CAD software Video only here :
  2. I'm interested in exploded view as well. Any progress? It's pretty straightforward in product design-oriented programs, but seems out of reach of Cinema 4D, which is too bad because my renders look so good! Ideally, I'd like to not have to dive all the way into pose morph, and no offense to GSG, but their tutorial on this in R19 assumes that you want to fracture the geometry, which is definitely NOT what I want to do (client would like to keep their nice geometery, thanks very much) So I either need to bite the bullet for Cineversity and go through their tutorial, or manual keyframe?
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