I'm interested in exploded view as well. Any progress?
It's pretty straightforward in product design-oriented programs, but seems out of reach of Cinema 4D, which is too bad because my renders look so good!
Ideally, I'd like to not have to dive all the way into pose morph, and no offense to GSG, but their tutorial on this in R19 assumes that you want to fracture the geometry, which is definitely NOT what I want to do (client would like to keep their nice geometery, thanks very much)
So I either need to bite the bullet for Cineversity and go through their tutorial, or manual keyframe?