Jump to content

StCanas

Cafe Oldtimer
  • Content count

    3,183
  • Joined

  • Last visited

  • Days Won

    1

StCanas last won the day on April 5

StCanas had the most liked content!

Community Reputation

50 Noble Beginner

1 Follower

About StCanas

  • Rank
    This is not me...

Contact Methods

  • Website URL
    http://fantasyislandanimation.co.uk

Profile Information

  • First Name
    Karl
  • Last Name
    Lloyd
  • C4D Ver
    15 Studio
  • Location
    England

Recent Profile Visitors

5,115 profile views
  1. RSMB in After Effects.
  2. Bent Text w/o Deformation?

    Do the text in something like Illustrator and bring it in to C4D.
  3. No need for faffing with Xpresso. Just throw a bunch of random keyframes in for the intensity (say a dozen or so) and then just drag copy them along the timeline as needed, Job done. Shouldn't take you more than a minute to set that up.
  4. Sharp camera turn

    This would seem to be exactly what I demonstrated in the example file.
  5. Demoreel 2018

    Very nice work indeed.
  6. Arnold PC Rig Render

    Looks pretty good to me. Giving it an environment to sit in would make it more interesting (doesn't have to be anything complex. just a product shot background) and that would give a different perspective on how real you've managed to get it.
  7. Sharp camera turn

    Without seeing a scene I don't know if there's some unforeseen complication but, that aside, do it like this. Just put a Null in as a Camera Target (with a Target Tag on the Camera) and track the two objects with the Null as desired. Tracking Camera.c4d
  8. Cinema 4d Plugin

    The very nature of the question suggests you're not going to get very far with this until you get some coding and understanding of the process under your belt. I mean, I assume you wouldn't go onto an aviation forum and ask "hi all bro and sis, I want to learn to fly a plane,but i don't have knowledge about flying so how could i do,Please?" That's kind of what you've done here.
  9. Simple drawbridge

    It would take you less than ten minutes to set it up the way I did it so there doesn't seem much point in sweating it out another way just for the sake of a handful of keyframe.
  10. Simple drawbridge

    Don't kill yourself with constraints or fixing endpoints for something as simple as this. Just fake it like this. Very easy and quick to set something like this up with a bend. Not to mention that that fixing end points is going to leave you having to deal with some oddness at the bend in the rope. preview.mov Drawbridge.c4d
  11. Candle Flame in Octane

    Don't kill yourself trying to do this, just put some stock footage such as this... ... on Plane Object, job done. Mask out the flame and put a Look At Camera Tag on the Plane Object.
  12. CGI Request Form

    Budget? NDA? Deadline? Client availability for approvals? Approvals schedule. (Note: Subsequent client amendments to previously approved stages will incur extra charges). Client contact info for everyone involved? Definitive list of who has approval over work submitted? Usage: Animation or still? Usage: Animation: Cinema: Resolution (2K, 4K etc.)? TV: NTSC or PAL or Other? Web: Size? Usage: Still: Resolution? Layout/Composition considerations? Any possible future uses/repurposing that needs to be taken into consideration? Is there a 'house style' that needs to be followed? Exiting assets (if any)? Existing references (if any)? Are physical items available as reference? Hard to pin down a definitive list of questions, given that every job is so different, but the above list (off the top of my head) are some of the most common questions I ask at an initial briefing. The list will change on a job by job basis, depending on the nature of the brief. It's a rather dry list and much of it might seem really obvious, but these are things that I find can make life a pain if you don't pin the client down on them. To pick just two at random: Definitive list of who has approval over work submitted? I've had a job where the two guys I'm dealing with gave me the impression that they had final say only to have their boss say "No, not like that..." after two months of work. So now I ask for a list of all who get a say over the job and try to enforce some kind of structure on the approval process. If the client insists that others will be coming late to the process (chain of command type of thing, perhaps), then they are made aware that extra costs may be incurred if previous approvals are overridden. They usually soften up a little after you tell them that one. Are physical items available as reference? A client sends me a set of reference photos and tells me this is all they have. Of course, the person who took the photos didn't know exactly what I might need to see so they are not 100% ideal. We bat the job back and forth for three weeks ironing out the detail and then the client says "Would it be easier if I just get the item over to you?" I try to sound as calm as I can when I reply "Eh, you've actually got one there?" "Yes, it's sitting on my desk in front of me..." Lesson: Never assume the client is thinking as straight as you are. Also, when I give a client an estimate of how long the project is going to take I always outline the things that might impact that estimate... Client amendments Additions to the scope of the project Changes to previously approved parts/stages of the project Availability (or not) of the client to give approval at stages throughout the project (on long projects, as well as day to day availability, you need to check holidays. I've had clients go on holidays for three weeks and not tell me. The first I've known is when I've got the out of office email reply). As I say, this is straight off the top of my head and much of it might be obvious, but better to get this stuff down and not find out the hard way. Hopefully, there will be something that's of use in all of that.
  13. Animated growing plant

    There's also the dpit2 plugin, though I'm not sure of its status these days. It will do the growing thing, though.
  14. Animated Camera Zoom

    Ah, yes, got it.

×