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StCanas last won the day on July 19 2018

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About StCanas

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  1. Hi Just tried to send you a message but it tells me you can’t receive. Check your preferences and I’ll be in touch. Cheers Karl
  2. Quite simply, they've driven me away with the pricing. I'm not upgrading anymore and I'm slowly drifting away from CGI as a way of making a living. And that's a shame as I really like it as an art form.
  3. As far as I'm aware, the plug-in gives you everything the standalone version gives you. And you can dial it down to give you a low poly result if that's what you're after.
  4. The new image you posted, I read it wrong to begin with so I did a version that closes the rolled down cup. Having looked at the image again, I suspect the closed off version shown is a different object so that we have a cup and a bowl together (as opposed to an open and a closed version of the cup side by side). Doesn't matter though, the principle is the same. I've just used an FFD Deformer on an editable version of the object. So just apply that to the other object, if, indeed, it is a new item. The version attached below just has an extra step which is a switch in visibility between the Sp
  5. I would redo such a simple object (as it is in my example) rather than endlessly fight what you have. For the lip detail, you can use simple Displacement and you're good to go. By the way, bear in mind that my example is just a quick lash up so you can fettle that as required to get the silicone thickness and the width of the fold-over etc.
  6. I replied earlier. Where's my reply gone? Never mind, let's try again. I take it that it rolls down from the top, yes? In that case, do it like this. Just move the Bend Deformer up and down to get the roll-down. Note that the Path for the Lathe is set to Subdivided. File and example attached... Roll Cup.c4d preview.mov
  7. Just animate the first FFD and then duplicate it.
  8. Looks like a couple of spotlights, pointing at the edges, rotating around the objects. Use the Project tab in the light Attributes to exclude the rest of the scene from the lights.
  9. You've done pretty good so far. Just need to take it up a notch. I spend as much time as I can finding as many high res reference images as I can find as my starting point. You can never have too much reference. Also, as this is a pretty commonly modelled item, search out other people's efforts and study their wireframes to see how they've solved the various modelling challenges. And when you think you've finished, you probably haven't. There's probably another layer of detail just waiting to happen.
  10. Use a displacement material.
  11. It will be a simple Spline and Sweep, something like this... Sweep.c4d
  12. If, as in the two examples, there is nothing other than plain colour going on at the edges, this is very simple and doesn't require faffing about with UVs and splitting up faces. Just do as I suggested above. Click here for project files... https://we.tl/t-sBrspYDadU By the way, ignore the modelling in the example - that was just a quick lash up so that I had a shape to texture.


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