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Everything posted by StCanas

  1. Hi Just tried to send you a message but it tells me you can’t receive. Check your preferences and I’ll be in touch. Cheers Karl
  2. Quite simply, they've driven me away with the pricing. I'm not upgrading anymore and I'm slowly drifting away from CGI as a way of making a living. And that's a shame as I really like it as an art form.
  3. As far as I'm aware, the plug-in gives you everything the standalone version gives you. And you can dial it down to give you a low poly result if that's what you're after.
  4. The new image you posted, I read it wrong to begin with so I did a version that closes the rolled down cup. Having looked at the image again, I suspect the closed off version shown is a different object so that we have a cup and a bowl together (as opposed to an open and a closed version of the cup side by side). Doesn't matter though, the principle is the same. I've just used an FFD Deformer on an editable version of the object. So just apply that to the other object, if, indeed, it is a new item. The version attached below just has an extra step which is a switch in visibility between the Spline/Lathe version and an editable duplicate. Again, note the version attached is a quick lash up so you'll probably want to fettle it a little to get a bit more finesse in there. Roll Cup.c4d.zip preview2.mov
  5. I would redo such a simple object (as it is in my example) rather than endlessly fight what you have. For the lip detail, you can use simple Displacement and you're good to go. By the way, bear in mind that my example is just a quick lash up so you can fettle that as required to get the silicone thickness and the width of the fold-over etc.
  6. I replied earlier. Where's my reply gone? Never mind, let's try again. I take it that it rolls down from the top, yes? In that case, do it like this. Just move the Bend Deformer up and down to get the roll-down. Note that the Path for the Lathe is set to Subdivided. File and example attached... Roll Cup.c4d preview.mov
  7. Just animate the first FFD and then duplicate it.
  8. Looks like a couple of spotlights, pointing at the edges, rotating around the objects. Use the Project tab in the light Attributes to exclude the rest of the scene from the lights.
  9. You've done pretty good so far. Just need to take it up a notch. I spend as much time as I can finding as many high res reference images as I can find as my starting point. You can never have too much reference. Also, as this is a pretty commonly modelled item, search out other people's efforts and study their wireframes to see how they've solved the various modelling challenges. And when you think you've finished, you probably haven't. There's probably another layer of detail just waiting to happen.
  10. Use a displacement material.
  11. It will be a simple Spline and Sweep, something like this... Sweep.c4d
  12. If, as in the two examples, there is nothing other than plain colour going on at the edges, this is very simple and doesn't require faffing about with UVs and splitting up faces. Just do as I suggested above. Click here for project files... https://we.tl/t-sBrspYDadU By the way, ignore the modelling in the example - that was just a quick lash up so that I had a shape to texture.
  13. Make a 'burst shaped gradient in Photoshop and then just apply it with a Flat projection and the correct orientation.
  14. The Vray Materials Converter in your Plug-ins menu will get you all the way on some and halfway there on others. You just have to roll your sleeves up and get tucked in to the ones that don't convert smoothly.
  15. I think the two examples above have too much geometry. One of the points of SDS modelling, apart from the fact that it can do all the weird shapes, is that you can get those shapes while keeping your poly count low. Try this... SDS Example.c4d Hopefully, Cerbera will pop along at some point. He's an SDS geek (in the best possible sense ) so he'll probably have something valuable to add to the conversation. By the way, your original attempt is nice and clean so, unless you were on a mission to keep your polys low (big complicated scene, long render times, for instance), I see nothing wrong with doing it that way.
  16. Ah, yes, I see what you mean about the distortion in the middle. It's the stretching that's the problem.
  17. Getting the laser cut in is no problem. Try this... Top Peel 3.mov Top Peel 2.c4d I just did an outline in Illustrator then put that under a Loft. Made editable and sub-divided it. There is some distortion in the middle (though not much) but you're not going to notice that with just a plain foil material and you can minimise it by changing the angle on the bend deformer. And, of course, there's always camera angles to hide anything that's still bothering you.
  18. Try this... preview2.mov Top Peel 2.c4d Hit play to see it run and switch off the deformers to see where it starts as a flat plane. I think this will work if you just shape the ends of the plane.
  19. It's an interesting problem, for sure. Might be one of those things who's difficulty is out of proportion to its apparent simplicity. And if you want it very realistic then the outside edge has to stay stuck to the jar lip until the circular upward pull arrives at a given point as it circles the lip. Jesus, it's even hard to describe! Lol!
  20. This is not entirely right and I haven't got time right now to take it further, but this might be a direction you want to investigate... Lid Rip.c4d
  21. You can get that effect with this plug-in... https://code.vonc.fr/?a=67 I used it to make this element that was part of a medical animation...
  22. Not really much to this other than endlessly fiddling with lights until you get an approximation of the 'ballers' set-up. Just depends how close you want to get. One tip, though, when you're doing something like this use the same letters as in the thing you're trying to copy. Makes it much easier to get the set-up in the same ballpark. A quick lash-up is attached. Ballers.c4d
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