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  1. Hello everyone! I have some moText that I've placed under a connect object and given a soft body dynamic tag. Run the simulation, and would like to edit the object in its mid-simulated/ dynamic state. I have searched a bit and tried various forum solutions but am unable to get this thing right; I have done: softbody/cache/ bake object, yet when I try to delete the soft body tag, or make the connect editable, the object jumps back to its initial state. Working in R14. Maybe there's something I'm missing?
  2. Hi ABMotion, Thanks for the speedy reply! Even if the ultimate answer lies with the theater and their specs, this is still very useful info. Appreciate it!
  3. I was asked to make a short animation for a film festival that will play before the each screening in a movie theater. I am pretty new to using Cinema4d and After Effects and am wondering what kind of export settings I should use in each program. My workflow involves creating scenes in C4d and then editing/compositing in After Effects. Many whom I've asked simply suggest exporting 1920x1080 pixles. So far the settings I've been using to render in c4d are: 1920x1080 pixles 300 dpi TIFF (psd layers) 8 bit Then I bring in the sequence to After Effects and after editing/compositing export as an .mov file. Any thoughts on this? I'd hate to render/edit an entire animation and then find out that it looks terrible upon projection. Apologies if this is a newbie question I have literally never done this before. Many thanks!
  4. Collider Body not working

    Thank you for your reply! Unfortunately, I set Softbodies to Polygons/lines but nothing seemed to change after that. Perhaps it is some idiosyncrasy with trying to use softbodies within a cloner, or my deficient computer. :/
  5. I have a MogGraph text with a Softbody tag attached placed under a subdivision surface that I am trying to clone and emit. Cloner is set to Object with object being Emitter. Softbody Collision tag is apply tag to children, individual elements set to top level. I worked on this file earlier and the softbodies were colliding with the collider bodies in the Render View but not when I actually started to Render to Picture Viewer. Now the softbodies are not even colliding in the Render View anymore and I am wondering if anyone has any suggestions. Many Thanks. falling bodies .c4d