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  1. Hey there, I haven't been able to find a solid solution to this. Id like rolling fog, moving very slowly, and interacting with objects in the scene. Im having trouble getting a pyrocluster material to be used as thinking particles. Not sure if this is the way to do this, please help!
  2. Collider interaction

    Springs was definitely what I needed. Thanks so much!
  3. Collider interaction

    Im trying to have a collider object interact with rigid bodies that are being emitted. By interact I mean, I want it to move and bounce from being hit by the rigid bodies being emitted, but still stay in place, floating center. I tried messing with its' specific dynamics (lift & drag) to see if I can get it to float center as a rigid body, but to no avail. I feel like I need to use Xpresso here, not sure of anything else.