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About noni

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  • C4D Ver
    R18.041 Studio
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    Fine Art, Animation, Design
  1. Analyze the form and break it down into identical sections which can be duplicated. For example, you may be able to use a series of diagonal planes with atom arrays, then connect them all with skinny cylinders through the sphere the other way diagonally. Or, you might be able to get what you want by nesting a series of diagonal cubes, small ones inside larger ones, each in an atom array, then you'll still have to connect them with skinny cylinders and add a few more around the outside, for which you could use skinny cylinders and spheres. For that part, I would build one corners structure and instance it, or use another array or clone it to arrange it around the structure. Or, you might be ahead to just create the parts with spheres and cylinders. It's hard to say without trying it, but I would try those approaches. I hope this helps.
  2. I would first try the Atom Array to make the lattice, along with some Spheres.
  3. Have you looked into the Sculpting tools in C4D? I use Z-Brush occasionally, which is great at digging holes in objects, and I've read that C4D has similar tools, though I've not tried them. Perhaps google about that?
  4. Thank you for your reply, Cerbera. I ended up finding a simple way to fix it within the spline attributes. Adjusting the Intermediate Points from Adaptive to Uniform solved the problem. So, I didn't have to convert my Extrude object into polygons.
  5. Hi, I'm using C4D r18 on Windows 7 and having problems with extruded splines going wonky when fillet caps are turned on. The spline vertices are all aligned, but when fillet caps are turned on, the caps look twisted at one vertex. Attached here are pictures of: 1. the spline with the Extrude turned off, 2. Extrude with caps (looks fine), and 3. Extrude with fillet caps (looks twisted). Does anyone have any advice about how to fix it? Thank you for your help!