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  • C4D Ver
    R16.050 Studio
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    Cary, NC
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    Helping aspiring artists!

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  1. AMD Threadripper: Cinebench R15 results

    It's really hard for me to not recommend AMD chips for creative work now. Unfortunately, it's hard for me to not 110% recommend a Nvidia card at the same time... CUDA is too good. My machine at work had 4 GTX 1080 Ti cards, and using Octane render with that thing was unlike any experience I had in C4D I just don't know if CPU rendering is going to be around much longer. so I don't know if Threadripper is something to get very excited about, when we have a 'frame'ripper called GPU rendering. I honestly think it's going to replace CPU rendering.
  2. New in Cinema 4D R19 - Full Feature List

    How cool would it be if R20 came with the equivalent of a Unreal Engine-esque rendering engine with built in post processing.. I'd never use standard/physical again.
  3. 2017 Showreel

    For characters I would just create some sort of movie-like action shot for your characters. Create a nice background environment for them with amazing lighting. Turntables taken to the next level :P
  4. New in Cinema 4D R19 - Full Feature List

    Radeon Pro render is meh to me. But I mean hats off to MAXON for integrating the early stages of it in this release. I was expecting it in R20. I think it just need to see more renders with it to make up my mind. An interior or something.
  5. Definitely your sketch and toon that's causing it to pop. Your materials aren't catching different shades of the light and so it's causing it to pop. I don't know what kind of style you are going for so I can't really suggest what you should do other than add additional highlight steps in your materials or not use sketch and toon at all.
  6. Impressive... most impressive... Most 3D models of Vader's helmet I see have something off about them. Shaped wrong. But this looks pretty darn accurate. Better Turbosquid it up!
  7. Boy have I been on quite the adventure with Cinema 4D. And boy do I have a lot of good, and bad things to say about the MoGraph industry. People = great Experience gained = great Small studios = dog excrement For people new to the MographWorld, I have some tips. Almost everything in my reel was accomplished by myself alone. The smaller studios are really struggling to find solid talent, so that generally put me in command of doing everything. Most, and there are many, of the studios I have worked at, I was essentially the only guy doing 3d MoGraph... they failed monetarily, gargling on blood in this quasi-operational, complete shutdown state of being with mountainous amounts of debt. If there are any new folks reading this, don't accept an offer from smaller studios trying to become relevant, odds are they won't be. I can't tell you how many of these studios are continually trying to be the next Troika, Mill, Psyop, BrandNewSchool, etc. The hubris is a joke, and people in leadership positions often times don't belong there. Instead look into agency jobs, freelance, corporations with internal creative teams. <- I wish someone told me this day one. I'm curious what everyone's experience was, and of course, if you think my reel was a little sexy. Behance: https://www.behance.net/MographMark
  8. Cinema 4D R19 discussion!

    Why render in ProRender when it appears I could just get something pretty out of the enhanced viewport