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Seun

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  • First Name
    Seun
  • Last Name
    Jubril
  • C4D Ver
    20.057 Studio
  • Operating System
    Windows
  • Location
    United States
  1. You mean put it all in a spline wrap? The issue is that I don't want the control cylinder to bend. It's supposed to appear stiff and not deform. I saw in xpresso that there was a clamp node but I can't for the life of me seem to get it to work... Your approach above works, only thing is that I'll have to guess the length of the rope as I animate the controls.
  2. This is a rough example of what I'm talking about. The clamp helps me maintain the length of the rope when I drag control cylinder. RopeRough.c4d
  3. I though about spline wrap but the issue with this particular animation is that the rope is attached to an object that's supposed to be a hard surface that can't bend/curve. The clamp constraint gave me what i needed, it's just buggy and really hard to iterate with so I though there might be an xpresso option that's more stable.
  4. Hello, I'm trying to figure out a way to mimic what the Clamp Constraint does with Xpresso. I've tried using the Constraint tag but it does a weird thing whenever I undo moving an object it bugs out and jumps to a different position, which makes it almost impossible to work with. The idea is to create a rope with a spline, convert the points to nulls with IK-Spline and animate the rope with the nulls but use clamp on the nulls to maintain the length of the rope. I've tried creating an IK Chain with the nulls but I lose a lot of control for deforming the rope. If anyone has another way of approaching this, please let me know! Thanks! Seun
  5. Hey guys, So I'm currently working with a real life product model from CAD and I'm looking for the best way to decal it up with labels in various place of the model. Is there any resource out there that goes over this? Should I use BP or make different shaders with alpha channel for each label. Just trying to figure out the most efficient way to this. Thanks in advance! Seun
  6. I got it to work! I used loft on the spline and kept it flat. Then I applied bend the bend deformer, and then the shrink wrap. I put everything under a cloth surface to add the thickness. Feels good having this resolved.
  7. Hey Cerbera! Thanks for responding! I think I may have undershot my experience in Cinema 4D a little. I've been using the program for about 3 months now, so I've learned the basics and know my way around. I obviously don't think that's enough to consider myself past a beginner. But I've attached some snapshots of what I have going on in my scene, and the project file. Below is a video of what I need the wrap to look like when it wraps around the arm. I need to show that i's conforming to the contours of the arm. Here is the project file https://drive.google.com/file/d/0B6rZ2TRYSxrZM0tCQU0tQXQ5dVU/view?usp=sharing
  8. Hi everyone! This is my first time on the forums plus I am very new to Cinema 4D. Very excited to learn something! I'm working on a project where I have to wrap a bandage/wrap around an arm and have it deform based on the contours arm, like a shrink wrap. I need to control when the wrap goes around the arm so I'm using bend deformer to do the wrapping, which is exactly what I need. But, I am stumped on what to do to fake the deformation. I've tried surface deformer, collision deformer, and even shrink wrap, but nothing is working with my set up. My wrap goes crazy and polygons start stretching everywhere. I've looked all over the internet for help on this, but nothing seems to work. I'm very confident that this can be done in Cinema 4D, but I'm so new and inexperienced at it that I can think of a way. I would really appreciate some help on this and would be ever grateful if someone can help me troubleshoot this! Let me know if anyone needs more information, and I'll be happy to provide! Thank you again! Seun

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