I'm a bit puzzled about a problem I've been having lately and hope to see if any one has a solution...
I am creating a space/earth scene and want to create an environment using a sky object. There are two textures on the sky object (Earth photo and a star field.) They environment reflects fine when I use a sphere with a high reflective material. However when I increase the roughness on the sphere material, it would only show one of the textures on the sky object as you can see in the pic (shows the far right texture tag).
I included my objects tree and how the materials are projected on the sky object in texture mode.
I've tried mixing textures but no luck.