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timowest

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  • First Name
    Tim
  • Last Name
    West
  • C4D Ver
    19.024 Studio
  • Location
    UK

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  1. Great - Alembic is definitely something to try when I upgrade (although Vector Pro isn't compatible in R20).
  2. Thanks for the ideas: @everfresh - nice to see something that runs in the VP :) @natevplas - Vectorizer Pro is perfect for this - other than the slow running when it animates. Do you know if there is a way to cache / bake the noise animation?
  3. Work in progress attached: topographic_typography.c4d
  4. Hi, I’m trying to recreate the effect in this animation: https://www.dropbox.com/s/tpqi3lxp5eplvta/topography_typography.mp4?dl=0 E.g. objects filling with animating ‘topographic’ shapes. I’ve tried several different approaches - using a landscape object with cloned layers & a boolean object (this get’s very slow, very quickly) / spline masks / splines with displaces / cloners set to ‘blend’ between two splines etc - but am struggling to get a similar result which is also easy to work with. Does anyone have any other suggestions on how to achieve this? Ideally with a (relatively) procedural set up (maybe using noise to generate the contour splines?). Any ideas welcome - thanks in advance! :)
  5. Thanks for these - exploring both at the moment. Much appreciated :)
  6. Thanks for this - interesting approach. Looks like it does 90% of what I need - unfortunately the Spline Wrap distorts the clones. Was wondering if the Inheritance Effector could be useful here - if I aligned that to the spline that the clones follow?
  7. Hi, I’m trying to build a simple domino set-up using Mograph & Effectors (NOT Dynamics): Ideally I’d like to clone a load of dominos along a spline then use an effector aligned to this spline to ‘knock’ them down (either by affecting their rotation or triggering animation). However - I am struggling to get the effect I’m after due to the linear fall off in various effectors switching the clones back to their original state when the spline doubles back on itself (see the attached scene for an example of this). Is there are way of making an effector follow a spline with a linear fall off which permanently effects the clones in it’s path? This seems like it should be simple enough to do but I’m struggling to find the solution. Thanks in advance! :) Domino_Rally_01.c4d
  8. Ideally I'd like a little flexibility between CPU & GPU rendering - although maybe leaning a little more towards Octane / GPU rendering currently. Thanks for the feedback :)
  9. Hi, I'm looking to buy a new PC workstation for motion graphics work (C4D / Octane / Arnold / After Effects) & have been offered the specification below. I'm interested in hearing other C4D users thoughts on the components listed & which you'd look to improve on / change if you were investing in a new workstation for similar work. Thanks for your time, Tim CPU: AMD Ryzen Threadripper 1900X 3.8-4.0GHz/8c Processor
 RAM: 4 x 8GB DDR4-2666MHz Unbuffered DIMM Module GPU: 1 NVIDIA GeForce GTX1070ti Founders Edition 8GB PCIe3.0 x16 Graphics card 1 LiteOn HD 1: Samsung 960 EVO M.2 NVMe PCIe3 x4 SSD 250GB 
HD 2: 1 Western Digital GOLD Datacenter 4TB SATA-6Gb HDD
  10. Thanks for taking a look at this Decl / Giangianni - much appreciated. The last version might be useful - I'll investigate :)
  11. Thanks loads - I'll take a look at that. I came up with the following (semi) solution - I'd like to be able to control the clone 'groups' using an inheritance effector / matrix set-up - but for some reason the clones won't animate to the matrix :/ (see attached scene). Any ideas? :) inheritance.c4d
  12. Hi, I’m looking to control groups of clones within a single cloner. For example - I have a cloner set to random, containing spheres & cubes. How can I specifically target only the spheres using an effector? Any ideas appreciated, Thanks! T.
  13. Thanks both - been away for a few days so just revisiting this now. Some good info above - definitely helpful! Will have a proper read now! Thanks!
  14. That would be an interesting comparison ...
  15. Agreed - it definitely looks like an eGPU setup is the best solution for me, despite it still being a bit of a ‘dark art’. Thanks for tipping me off to EJ’s tweet - I’ll certainly keep an eye on his tutorials. It would be great to hear some first hand experience of any other C4D / Octane / eGPU / MacPro (trashcan) users to hear their experiences on their setups.

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