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timowest

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  • First Name
    Tim
  • Last Name
    West
  • C4D Ver
    19.024 Studio
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    UK

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  1. Fantastic - this looks great - thanks! Now to translate this over to Redshift - if possible!
  2. Thanks for the quick response - and the R20 advice. I do have access to R20 so some tips on the new color workflow there would be great. (Also in the example you provided the colours don't seem to be affected by the height unless I am mistaken, they just animate in?) Thanks!
  3. Hi, I'm looking to create a simple Mograph set up where the colour of a clone is a effected by one of it's properties - in this case it's height. For example - when the clone is at ground level (0) it is white but when it's position in the Y axis is 100 it is bright purple - with the transition between the white & the purple happening fluidly between these two values. I've put together a rough scene (in this case it is just the caps of the cylinders that I want to change colour) but am struggling to get started. Any advice or tips on how to get this effect would be great, Thanks! mograph_height_to_colour.c4d
  4. Wow - this is fantastic - thanks so much for taking the time to investigate an Xpresso based solution. This definitely looks like something to explore - cheers Voytech!
  5. Thanks - an interesting start :) Having a play with this now (ideally I'd like to animate this if possible).
  6. Hi, I stumbled across this earlier and would love to know how to achieve a similar effect? https://www.instagram.com/p/BsxjZbTHnw7/ Am guessing maybe some kind of procedural noise to generate the geometry - maybe using the Volume Builder in R20? Any ideas or tips on where to start welcome :)
  7. Great - Alembic is definitely something to try when I upgrade (although Vector Pro isn't compatible in R20).
  8. Thanks for the ideas: @everfresh - nice to see something that runs in the VP :) @natevplas - Vectorizer Pro is perfect for this - other than the slow running when it animates. Do you know if there is a way to cache / bake the noise animation?
  9. Hi, I’m trying to recreate the effect in this animation: https://www.dropbox.com/s/tpqi3lxp5eplvta/topography_typography.mp4?dl=0 E.g. objects filling with animating ‘topographic’ shapes. I’ve tried several different approaches - using a landscape object with cloned layers & a boolean object (this get’s very slow, very quickly) / spline masks / splines with displaces / cloners set to ‘blend’ between two splines etc - but am struggling to get a similar result which is also easy to work with. Does anyone have any other suggestions on how to achieve this? Ideally with a (relatively) procedural set up (maybe using noise to generate the contour splines?). Any ideas welcome - thanks in advance! :)
  10. Thanks for these - exploring both at the moment. Much appreciated :)
  11. Thanks for this - interesting approach. Looks like it does 90% of what I need - unfortunately the Spline Wrap distorts the clones. Was wondering if the Inheritance Effector could be useful here - if I aligned that to the spline that the clones follow?
  12. Hi, I’m trying to build a simple domino set-up using Mograph & Effectors (NOT Dynamics): Ideally I’d like to clone a load of dominos along a spline then use an effector aligned to this spline to ‘knock’ them down (either by affecting their rotation or triggering animation). However - I am struggling to get the effect I’m after due to the linear fall off in various effectors switching the clones back to their original state when the spline doubles back on itself (see the attached scene for an example of this). Is there are way of making an effector follow a spline with a linear fall off which permanently effects the clones in it’s path? This seems like it should be simple enough to do but I’m struggling to find the solution. Thanks in advance! :) Domino_Rally_01.c4d
  13. Ideally I'd like a little flexibility between CPU & GPU rendering - although maybe leaning a little more towards Octane / GPU rendering currently. Thanks for the feedback :)

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