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Hey guys, check out new PolyGnome tool for Cinema 4D from our long-time member C4DS. You can find PolyGnome in our Store and we hope you like it!! :cowboypistol:


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  1. aah.. muchos danko!! so the correct way to do this is: 1) Setup Cuts and points in Start Mode 2) Save them with Select / Store Selection 3) Select all UV meshes in UV Mode 4) UV Commands -> Store UVs 5) Projection -> Frontal 6) Unwrap (use point & cut selection + auto rearrange) 7) Now move the unwrapped UV meshes OVER the texture 8) Remap (bitmap + cut) I hope somebody in need finds this helpfull. thx @ Cerbera + kbar for the helping hand.
  2. I thought I have to fix the degenerated polygons on the UV map. Turn out it just needs to be done on the model. Ok so I can unwrap now and my cuts do work. But the texture does not move with its uv seletctions. I did: UV polygon select all Click store UVS Projection -> frontal Unwrap, use cuts and points remap bitmap, texture + cut And is seems rather strange that my uvs are not on the texture but above it:
  3. one of the triangles was squished to a line. I deformed them and they look fine to me. ah ok you mean two points are so close together that I will always select them both. could you elaborate on your technique or post a link to a good tutorial?
  4. hehe thx. I stumbled upon this guide yesterday evening and started setting up my cut and point selections. But when I try to unwrap I always get the error "degenerated polygons detected". I already tried optimizing the mesh, but no luck.
  5. Hi, I have to work with photogrammetrically reconstructed meshes. We don't have time to rebuild models with clean geo because there are so many. So my workflow is Photoshoot -> reconstruct -> autorig -> refine rig and delete unwanted parts of the model. Now I am left with a 8k x 8k texture and a uv mapthat is half empty. Is there a way to rearrange the current uv shapes automatically and make a 4kx4k texture out of it? Like bake the texture to the uv meshes, rearrange and generate a new texture? regards a