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DrDisco

Regular Member
  • Content Count

    27
  • Joined

  • Last visited

Community Reputation

4 Noble Beginner

Profile Information

  • First Name
    Marek
  • Last Name
    Sosna
  • Location
    Prague

Hardware | Software Information

  • C4D
    R21
  • OS
    Windows 10
  • CPU
    AMD Ryzen 3900x
  • GPU
    RTX 2080 Ti
  1. So i found a solution. I made an expresso that moves with the minimum time (in the project settings) in a way, that offsets the cached hair. For instance, if i have a shot that starts at frame 200 and i cached the simulation from 195 to 250 in the separate project. Then whenever we move at frame 200 in the main project, the timeline gets moved into frame 195 meaning the simulation fits perfectly in place and at the right time.
  2. Hi, is there a way to offset cached hair simluation? I've simulated hair in a seperate project where i set the timline from 200 to 300 frames. However, if i paste the cache into the main project which starts from frame 0, the cache starts from 0 aswell. I need it to start from frame 200 as i did at the separate project. Is there a way to do it? Thanks!
  3. thanks for the quick answer! I will take a look at it
  4. Hi, so im having a rather simple problem that i just can't find the solution for. Im trying to boole out a simple shape out of a bunch of cubes in a cloner. Its importrant that this proccess is procedural, so whatever i boole out of the cubes should be easily editable. I've set everything up in a way i want, but the only thing that drags me back is the white edges its creating when booling out as seen on the last picture. I can simply hide those edges by turning off the visibility in renderer but that just creates hollow shapes, which is not optimal. My goal is to get the caps the
  5. Ok so now that i got all things solved, i would like to thank you for the suggestions that you provided me. I actually used after effects img seqence that i put as a displacement for the mouth which actually got me pretty good results. And solved the arms easily by re-rigging it. Thanks for all of your responses, really appreciate it!
  6. Thanks for the help! I will try it and see where it gets me :)
  7. Thanks for answering. I added more pictures of the base topology with and without SS. Also the texture stretching with the mouth movement and only reference picture that has the most complicated movement. Sorry, no video. As for the splines. The rig is unfortunately not mine, but the guy who gave me that said that he wanted the arm to not affect the outer geometry so he just made 2 separate joint chains to make sure the geometry around the armpits does not move . I dont really think there is much of the difference, because the body is not supposted to bend since its a playing figure.
  8. Hi, i have a rather sensitive project. I have to animate a character (which you can see in the pictures) that heavily relies on facial expressions and arm movements. His arms however, are not human-like arms but simple cylinders. When i rigged them by parenting the joints to the spline using IK spline tag with handles, it worked well, but when i started animating the hands, i got some weird geometry deformation (as seen on the second pictrue) at sharper angles. I need the hands to preserve their thickness the same at all times. There is also a second problem and that
  9. Thanks for the detailed answer, really appreciate it :)
  10. Hello, i have a question, i used 15 computers in my school for team render, i've set everything up and started rendering trough weekend. But today (19.02) as i came back to school i saw that the render is not finished and was cancelled with some class that had to be there at that time. So my question is, since there are unfinished sequences of frames, they need to be rendered, but i do not know how to do that because its rendered From Frame 1 - 27 then there is 28-45 gap then like 46-64 frames rendered again. This goes all the way to frame 1000. Question is, how can i continue th
  11. Hey thanks for answering. The project has around 8000 frames and my GPU takes about 20 minutes per frame to render in FullHD. Also buying a new GPU Is not optimal for me because my power supply would not be enough for that. As of trying the other renderers, i will try them in the future, but now all i v ot Is Octane.
  12. Hi there again, since i am about to finish my graduation project at my school, which is 5 minute animation made in C4D and Octane, i've realized i have no way to render that at home (got 1x GTX 960), so i am asking you if you know about some affordable render farm, that would be kind enough to offer me some discount. I've already tried to contact animarender, but even tough they are offering to provide 60% discout, i still would have to pay +-800$ which is too much for me. So if you know anything, i would be really greatful for your advices. Thanks :)

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