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DrDisco

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  • First Name
    Marek
  • Last Name
    Sosna
  • C4D Ver
    19.024 Student
  • Location
    Prague
  • Interests
    3D Graphics, Football, PC Games, Music
  1. You might wanna ask on the Octane forum. They might help you out there. Here are some of the topics with the same problem: https://render.otoy.com/forum/viewtopic.php?f=86&t=62093 https://render.otoy.com/forum/viewtopic.php?f=86&t=62117 Or your CPU might get overloaded with the scene, but this is just a guess. Hope it will help.
  2. Weighted character problem

    Well there goes my skill again. Sorry, i was so confused, because i could not see that in the viewport, therefore i could not paint that with the tool. You saved me dude! Thanks!
  3. Weighted character problem

    Already tried that, unfortunately does not work either :(
  4. Weighted character problem

    That is the problem, because i have weighted all the polys with the weight tool that had visible only unchecked, so theres no way it can not be weighted properly. It only appears in renderer. I've also tried to delete the whole arm, but all the problem still presists. Thanks anyway!
  5. Hello there, i know that i am spamming a bit but i encountered a serious problem with my character. As you can see on the picture, i've weighted my character properly (i've double checked it), but in the renderer it, shows this weird mesh after its starts moving. Importrant note: The broken part of the arm was modelled after i rigged the character, so i was modelling an already rigged object. I was basically extruding the existing polys and weighed the new ones. Altough it looks fine in the viewport, the renderer shows the opposite. Any ideas how to fix that without reweighting that all again? Thanks! Link to the project: https://drive.google.com/file/d/1RTgAjSgMVDdsHyK7F0yrKDRdHiNCMyEk/view?usp=sharing
  6. Animating eyes in one object?

    Cool! Thanks for all the feedback, really appreciate it :)
  7. Animating eyes in one object?

    Ok i've figured out what's happening. Since the morph tag is in point mode ( because i got the eyelids and mouth positions in there too) the rotation does not work, because telling it the end position by rotating the eye makes the points go in linear way, which results in a weird scaling while morphing. I have to make the eyes part of the geometry, so i got another question: Is it possible to have two morph tags on one object? I've tried to add PSR morph on the eyes, but it does not seem to respond to whatever i try to do. Im sorry for these noob questions :( PS: the video you posted still does not work for me, YT tells me that the video is a copy of previously uploaded video ( not really sure what to think about it)
  8. Animating eyes in one object?

    Hi, thanks for reply The eyes are not supposted to fill the eyelids , since the shots are not closeups, so its not going to be visible. But if you knew the way to do it, it would be a nice bonus :) Also your video is not available :(
  9. Hey there, i've got this character thats in a mocap data and i am trying to make eyes animated. Since its all in one object, I've tried it with pose morph tag, but it only works with one slider (pic 1), when i try to combine the sliders for example "look down" and "look left" sliders, its results in a weird shape ( as seen on pic 2). My question is: Is there any way to make the eyes look the way i want? (Make them target some object etc.) Thanks for any help!
  10. This is just mad guess, but you might wanna check if you have that last joint visible in render. Otherwise i dont see any reason why would that not work.
  11. Folding of a box

    I usually thicken stuff just by extruding it with 0 offset and than scaling it. Yet it only works at non complex geometry. But might be handy in certain situations
  12. Yes i've tried that but that does not work :( EDIT: so i've just tried that again and it looks like i've had selected the wrong things, because now it works perfectly. Thanks
  13. Hello my dear friends, i have a bit of a problem. I need to get my character to mocap data, but is all in one geometry, so i can not move idividual parts of the body. So what i've done is that i rigged t he character by myself and i've positioned him the same way as the mocap rig starts. But now i need to unrig that character, but when i do that the character resets it's position, so i can not get it into my mocap rig. Any suggestions how to do that?

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