Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

4 Noble Beginner

About DrDisco

  • Rank
    Cafe Ronin

Profile Information

  • First Name
  • Last Name
  • C4D Version
    19.024 Student
  • Location
  1. Ok so now that i got all things solved, i would like to thank you for the suggestions that you provided me. I actually used after effects img seqence that i put as a displacement for the mouth which actually got me pretty good results. And solved the arms easily by re-rigging it. Thanks for all of your responses, really appreciate it!
  2. Thanks for the help! I will try it and see where it gets me :)
  3. Thanks for answering. I added more pictures of the base topology with and without SS. Also the texture stretching with the mouth movement and only reference picture that has the most complicated movement. Sorry, no video. As for the splines. The rig is unfortunately not mine, but the guy who gave me that said that he wanted the arm to not affect the outer geometry so he just made 2 separate joint chains to make sure the geometry around the armpits does not move . I dont really think there is much of the difference, because the body is not supposted to bend since its a playing figure.
  4. Hi, i have a rather sensitive project. I have to animate a character (which you can see in the pictures) that heavily relies on facial expressions and arm movements. His arms however, are not human-like arms but simple cylinders. When i rigged them by parenting the joints to the spline using IK spline tag with handles, it worked well, but when i started animating the hands, i got some weird geometry deformation (as seen on the second pictrue) at sharper angles. I need the hands to preserve their thickness the same at all times. There is also a second problem and that is the mouth. I tried to make it using pose morph, but the texture gets stretched alot, beacuse the mouth needs to be able to get to the very edge aswell (basically under the eyes). Any idea how to do it? I tried using displacement with spline effect in the material, but my c4d crashes after every few changes in the effect. (probably does not like the octane material too much). So im getting kinda stuck here. Any advice is strongly appreciated! PICTURES SHARED HERE AS I COULD NOT UPLOAD THEM DIRECTLY HERE DUE TO FILE SIZE : https://imgur.com/a/KE6t9WP
  5. Thanks for the detailed answer, really appreciate it :)
  6. Hello, i have a question, i used 15 computers in my school for team render, i've set everything up and started rendering trough weekend. But today (19.02) as i came back to school i saw that the render is not finished and was cancelled with some class that had to be there at that time. So my question is, since there are unfinished sequences of frames, they need to be rendered, but i do not know how to do that because its rendered From Frame 1 - 27 then there is 28-45 gap then like 46-64 frames rendered again. This goes all the way to frame 1000. Question is, how can i continue this render without rendering it all again? Hope you understany my jaggy description, i can add more details if needed. Thanks!
  7. Hey thanks for answering. The project has around 8000 frames and my GPU takes about 20 minutes per frame to render in FullHD. Also buying a new GPU Is not optimal for me because my power supply would not be enough for that. As of trying the other renderers, i will try them in the future, but now all i v ot Is Octane.
  8. Hi there again, since i am about to finish my graduation project at my school, which is 5 minute animation made in C4D and Octane, i've realized i have no way to render that at home (got 1x GTX 960), so i am asking you if you know about some affordable render farm, that would be kind enough to offer me some discount. I've already tried to contact animarender, but even tough they are offering to provide 60% discout, i still would have to pay +-800$ which is too much for me. So if you know anything, i would be really greatful for your advices. Thanks :)
  9. Well there goes my skill again. Sorry, i was so confused, because i could not see that in the viewport, therefore i could not paint that with the tool. You saved me dude! Thanks!
  10. Already tried that, unfortunately does not work either :(
  11. That is the problem, because i have weighted all the polys with the weight tool that had visible only unchecked, so theres no way it can not be weighted properly. It only appears in renderer. I've also tried to delete the whole arm, but all the problem still presists. Thanks anyway!
  12. Hello there, i know that i am spamming a bit but i encountered a serious problem with my character. As you can see on the picture, i've weighted my character properly (i've double checked it), but in the renderer it, shows this weird mesh after its starts moving. Importrant note: The broken part of the arm was modelled after i rigged the character, so i was modelling an already rigged object. I was basically extruding the existing polys and weighed the new ones. Altough it looks fine in the viewport, the renderer shows the opposite. Any ideas how to fix that without reweighting that all again? Thanks! Link to the project: https://drive.google.com/file/d/1RTgAjSgMVDdsHyK7F0yrKDRdHiNCMyEk/view?usp=sharing
  13. Ok i've figured out what's happening. Since the morph tag is in point mode ( because i got the eyelids and mouth positions in there too) the rotation does not work, because telling it the end position by rotating the eye makes the points go in linear way, which results in a weird scaling while morphing. I have to make the eyes part of the geometry, so i got another question: Is it possible to have two morph tags on one object? I've tried to add PSR morph on the eyes, but it does not seem to respond to whatever i try to do. Im sorry for these noob questions :( PS: the video you posted still does not work for me, YT tells me that the video is a copy of previously uploaded video ( not really sure what to think about it)
  14. Hi, thanks for reply The eyes are not supposted to fill the eyelids , since the shots are not closeups, so its not going to be visible. But if you knew the way to do it, it would be a nice bonus :) Also your video is not available :(

Latest Topics

Latest Comments

  • Create New...