Jump to content

imdepedro

Regular Member
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

2 Noble Beginner

About imdepedro

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Peter
  • Last Name
    Pedro
  • C4D Version
    18.057 Studio
  • Location
    Philippines

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Works like a charm. Solve the issue. Thank you so much! Cheers!
  2. Hi guys! Not sure if I'm in the right board hopefully I am. I'm trying to achieve something like a push apart effect on a cloner object. The best way to show you what I mean is from this picture. Please see red circle. I'm modelling a notebook that has a built in bookmark (if thats what they call it). Initially the pages were built from cloners. What I'm trying to do is replicate that look. I tried using push apart effector with with fall off placed in between pages but it didnt seemed to work. Is there a way around it using cloners? cause later on I'll animate the flipping pages together with the bookmark. Is there a neat way to do it? I hope someone has an idea how to pull it off. Thank you!
  3. Loving Redshift! Here's a comparison of my current work between Arnold and Redshift renderer. I never thought I use another renderer aside from Arnold (with that big announcement of GPU renderer) but dude, this biased rendering machine I'm loving it! I'm running Intel Core i7 4710HQ Geforce GTX 870M My machine is quite old but it's still killing it!
  4. Hi @bentraje Thanks for the response. I got it fixed but in anyway thanks for the hint. Definitely, I got a bad mesh but I fixed it in the Subdivide UVs using either Edge or Boundary. Both works really well in my case.
  5. Hi Guys, I'm pretty new here and just started learning about UV Mapping and Texturing. Everything is going well till I had problems in the texturing part. See here in the red and black areas, I got weird deformations on the edges.. By the way, I am using Arnold Renderer. I don't know if the problem is from the renderer or the way I created my texture. I did look for things to solve the problem but nothing works so far. Hoping somebody out there who knows about this. It'll be a great help. Thank you so much :)
×
×
  • Create New...