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kangddan last won the day on September 22 2018

kangddan had the most liked content!

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About kangddan

  • Birthday 03/03/1997

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  1. kangddan

    Lag with Spline Deformer & Xpresso

    This is a limitation. Your priorities are right, but you can't execute an expression between deformers.
  2. kangddan

    Lag with Spline Deformer & Xpresso

    I am sorry to tell you that ,C4D can't do it! ! Skin's priority won't work, he's not valid
  3. kangddan

    Is this topology correct?

    This is a tutorial on the mesh topology of the face // https://vimeo.com/hippydrome Many times the model determines the effect of the deformation, we need to know what kind of deformation the topological mesh is suitable for (this will require a lot of experience) So I always think that as a rigginger, modeling learning is essential, we even need to work harder than the modeler! !
  4. I recently made a Chinese dragon rig, I hope it can use the Chinese dragon controller while the Spline Wrap is constrained to the spline//This leads me to not control at the same time I can only make simple animations on Spline Wrap. How can I use the controller with Spline Wrap?
  5. kangddan


    There are a lot of restrictions on doing this. You can make a complete arm to verify that your approach is feasible. Many settings have to go through a lot of work to prove right or wrong. You can use your way to create animation IK-FK-IK to loop, whether it works. IKFK-ANI.mp4
  6. 03:15s There is a bug The video may be a bit faster, hopefully won't affect
  7. kangddan

    ik/fkSeamless switch

    thanks you everfresh Very inspiring!! I like your job very much! !
  8. kangddan

    ik/fkSeamless switch

    Thank you Rectro!! I will develop for the future. It is possible to learn MAYA(I need a stable job, I am now freelance), but I will always pay attention to C4D, I look forward to its future! !
  9. kangddan

    ik/fkSeamless switch

    I will download other people's files, learn, step by step, and understand why he does this. Even if it is difficult to understand him at the beginning, he must stick to it. This is some very valuable asset. I am very grateful to those who can share their work. I want to say thank you to them.
  10. kangddan

    ik/fkSeamless switch

    I have been studying C4D for about two years. Before that, I only made MAYA character animation, but I don't have any knowledge of rigging. I downloaded a lot of C4D projects online to learn XPRESSO knowledge. Reverse learning is my only learning. Way, I searched for tutorials related to rigging in youtube and vimeo. When I have a certain rigging foundation and I am familiar enough with C4D nodes, I started to learn Maya's rigging knowledge. I converted him to C4D. It is completely feasible. At the same time, I like math and programming, so I will learn some 3D mathematics to understand the mathematical principles behind rigging, which is very useful for me. If you want to advance, this is the way to go!
  11. kangddan

    ik/fkSeamless switch

    He is a simple two-way constraint process, our main focus is on the IK pole vector and the FK pole vector.
  12. Recently, some friends asked me how to make ik/fk seamless switching. It took me a few minutes to create a simple file for everyone to learn. I will make a simple "mini" tutorial when I have time! ThanksIK-FK-SWITCH.c4d