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  1. how to make ocan foam with realflow in c4d ?
  2. i know this way , but i need the fracture vorini to stay as it is without converting it to a state object , cuz there is stuff i cant do after i convert
  3. no my friend ,, i know that , i want to generate thinking particles every time the fracture voroni fragmens hits each other or hits any thing to create smoke
  4. i i need help to create thinking particles from dynamic collisions with fracture voroni like this video ,, but with fracture voroni " "