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About mimito

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    Cafe Ronin

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    R17.055 Studio
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  1. this is not exactly what im looking for to be honest
  2. i was thinking of using splines with dynamic tag and mesh inside the tree with the spline as a cage but it didnt work very good with the ground
  3. plus with the sofdynamics the timeline almost freezes !
  4. this is really complicated , can i send you the file and you make a simple one ?
  5. falling from the roots , no breaking , i just the dynamics of the tree and it to not fall through the floor like the one in this video 2:38 https://www.dropbox.com/s/vjue5iua74zrena/Out_V_02.mp4?dl=0&fbclid=IwAR0JATM5E3tT0L7YSF_iNuxMT8aBRoqz5JhVK7ifu_lbEKkhJ7SCA5Khnm8
  6. need a falling tree animation like in this video https://www.dropbox.com/s/vjue5iua74zrena/Out_V_02.mp4?dl=0&fbclid=IwAR0JATM5E3tT0L7YSF_iNuxMT8aBRoqz5JhVK7ifu_lbEKkhJ7SCA5Khnm8 2:38
  7. how to make ocan foam with realflow in c4d ?
  8. i know this way , but i need the fracture vorini to stay as it is without converting it to a state object , cuz there is stuff i cant do after i convert
  9. no my friend ,, i know that , i want to generate thinking particles every time the fracture voroni fragmens hits each other or hits any thing to create smoke
  10. i i need help to create thinking particles from dynamic collisions with fracture voroni like this video ,, but with fracture voroni " "

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