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Jaee

Regular Member
  • Content Count

    108
  • Joined

  • Last visited

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3 Noble Beginner

About Jaee

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Jaehyuk
  • Last Name
    Choi
  • Location
    chicago
  • Website URL
    jaehyuk-choi.com

Cinema 4D Information

  • C4D Version
    18.057 Studio

Hardware Information

  • CPU/GPU
    CPU: AMD Ryzen 9 3900X / GPU: NVDIA GeForce RTX 2070

Recent Profile Visitors

2,366 profile views
  1. Hi guys, I'd like to model these protein bars attached below. Would you be able to give me some tips or recommend a website to download 3D scan models? Thanks,
  2. Hi, I have tried to render plastic transparent without background and with alpha channel, everything seems to works how should but when I turn off background, plastic is not transparent anymore and it turns to black. I have tried Arnold opaque tag and Transmit AOVs of Arnold Standard Surface but no help. How I can render this without background so I can see the background through it in Photoshop? Thx
  3. Hi, I would like to remove the reflection of the Arnold photometric lighting on the glass. Is occurs because of the glass? or lighting? Do you have any thoughts or advice to improve the rendering look better? Thank you! Link to the image: https://www.dropbox.com/s/z53dla495sli2jq/2.jpg?dl=0
  4. Hi guys, I don't see this crack on the texture map, but it shows up in the rendering view and the IPR window. Anyone knows why this happens? Thanks,
  5. Hey guys, I am trying to make a realistic product scene in Cinema 4d. I am playing around with a Physical sky lighting using Arnold. Can anyone explain how to make the realistic shadow and lighting look like this image below? Thanx
  6. Hey guys, Excuse the question but how can I save a file or project to a version of R20 from R21? Thanx
  7. Hello, I'm having issues with UV seams. As you can see in this screenshot when I use an Arnold Material with texture added I can see UV seams through picture viewer. Does anyone know how to fix it? Thanks,
  8. It works well. Thank you!
  9. Now it works well since I turn off the reflectance and exported it as FBX file format. I have another question. I am trying to bring a complexed teakettle model on the same way. However, it shows the inside of teakettle rendered. How can I flip this? Thanks, The working file: https://we.tl/t-DdO7Tz7wiR
  10. Since I changed the Arnold material to a standard material, it works well now. I think the Arnold material was the problem... I have another issue with Ambient occlusion when I bake a mesh in Substance. Do you happen to know why the baking is failed? Thanks, The working files: https://we.tl/t-DpX8Nd3wIL
  11. Please see the file attached below. Thanks, Cube01.c4d
  12. I get the same UVs like you did. but, it still doesn't work.
  13. Hey guys, I wonder, is there any way to avoid stretching issue without changing the model? I export the mesh in Cinema 4D and put a random material on it in Substance. Thanks,
  14. Hey guys, I am trying to make a realistic lemon using UV mapping. I have some questions. Thanks, 1. I don't know why my UV map is uneven geometrically. The middle part is more narrower than other parts. Can you teach me how to create like the example attached below? Mine_ Example_ 2. My result is a little different than what I expect. There is weird line cut along the UV map outline. Do you guys know how to solve it?
  15. I am trying to make a pumpkin using uv mapping and would like to know how to get the seamless map of pumpkin. Is there any particular way to create the map or am I able to download it from somewhere? Thanks, Reference_
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