Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

5 Noble Beginner

About Jaee

  • Rank
  • Birthday 08/27/1987

Profile Information

  • First Name
  • Last Name
  • Location
  • Website URL

Hardware | Software Information

  • C4D
  • OS
  • CPU
    AMD Ryzen 9 3900X
  • GPU
    GPU: NVDIA GeForce RTX 2070

Recent Profile Visitors

2,647 profile views
  1. Can you share your working file with me? A lot of help. Thanks!
  2. The cap of the bottle doesn't need to be open. Can you share your working file? and can you kindly advice me how to model the bottle from there? Thanks so much!
  3. You don't need to consider of the part.
  4. Attaching the side view of the bottles.
  5. Hi guys, I am trying to model a complex bottle in C4D. It is difficult for me to make the circle hole on the bottle. Can anyone give me a tip? Thanks,
  6. Hi, I have a quick question. I am trying to animate a gift box for standard renderer in Cinema4D. I have an issue with the grey color scratches on the bottom part of the gift box. I see the issue when the motion blur effect turned on. Does anyone know how to fix it? Attaching the first frame of the renderings below. Thanks, Jae
  7. Hi guys, I am trying to render the earth atmosphere in C4DtoA. I found a tutorial (https://drive.google.com/file/d/1vpvFwhwDqX1Je0zhzAKDM9bY_NOKbPny/view) and wanted to achieve high quality renderings just like the first and second images below, but my earth doesn't seem quite right yet. I wasn't able to follow the tutorial since he made the earth from HtoA.. I also followed the tutorial 'Shading a Globe' from Arnold website, but still doesn't look like a realistic earth. I have used Arnold Volume, Arnold distant light and Arnold Sky in C4D. Please kindly advise how to make th
  8. I need to learn how to use displacement map in C4DtoA. But, I'd like to make 3D panels instead of material displacement, so maybe I can animate the panels later. Is there anyway to model the panels correctly? Thanks!
  9. Hi guys, I am trying to set an UV Mapping on my spaceship. I modeled it with the Boole and Extrude tools in C4D. Once I bring the model to Substance Painter, I see that polygons cracked like the attached image below. The rendering image was okay when I render the model out with C4DtoA. Does anyone know why this happens? Thanks! The working file: https://mab.to/TI66eQgqi
  10. I've used bevel and redesigned UV's. But, the dots are cut off in the middle part as red marked. Is it okay? The working file: https://mab.to/fc4Zl6P6e
  11. Thanks so much your kind explanation. It is really impressive and appreciated. There is one more thing I would like to ask you. As you can see in the attached image, I originally had the soften edges around the shape, but I don't see them in your working file and Youtube video. When you have a chance, would you be able to send me the working file applied the soften edges please? Really appreciate your help!
  12. Thanks so much! Can I know how to make it? But, I think all soften edges are gone..Is there anyways to keep that? Please see the attached screenshot.
  13. Here we go. https://mab.to/nXkxGIPez
  14. Thanks for your comment. but, I am going to export it to Substance Painter to make textures on it. So I need to make a perfect UV map in C4D before I export it, not just painting. Thanks!


We are dedicated Cinema 4D Community of friendly and passionate artists, hobbyists and developers. Feel free to join us and share your knowledge, your art and anything that might help Community to grow. We are providing guidance, free plugins and files, feedback, sponsorships and various discounts for our Contributors. :cowboypistol:




  • Create New...

Copyright C4D Cafe © 2020 Powered by Invision Community