I've keyframe animated several objects, and need to move (and scale) the entirety of this animation to different coordinates in the scene so they sit in front of my tracked camera (from AE). I have bend modifiers, spline wraps and translations. In every other animation software I've used, you parent everything to a null and move/scale as needed. From what I can find, this is not the way it's done in C4D.
I've seen things that say to put the animation under two nulls, but when I move things the animation moves away from the null and it scales everything oddly when I try to scale.
Is there really no way to do this in C4D or am I missing something?